I am using CSS shader + animation. My shader class is defined as follows:
.shader{
-webkit-filter :custom(url(v.vs) mix(url(f.fs) multiply destination-over), 200 200);
-webkit-animation-name: test;
-webkit-animation-duration: 2s;
-webkit-animation-iteration-count: 1
}
I am trying to set/unset the styles(shader+animation) dynamically using jquery through $('#holder').addClass('shader');
and $('#holder').removeClass('shader');
However, the weird thing is when I reset the class (e.g., calling addClass after removeClass), only the shader gets reapplied but the animation doesn't (I have hooked the AnimationStart event to see when my animation starts). Anyone know why this is the case and how I can solve it?
Edit: I added a simplified version of JSfiddle snippet here. Essentially I'm re-applying the animation to a div twice but the actual animation only gets called the first time.
The key to restarting a CSS animation is to set the animation-name of an animation to 'none' and then setting it back to the original animation. As you can see this requires two steps. One to switch it to a different animation and one to set it back.
CSS animations work on most modern mobile and desktop browsers. However, your animations may not work if you're using an older browser or a version of your browser that hasn't been updated in several years, simply due to lack of browser support.
Use a transition time of 0.6s when you hover and an animation time of 0.01 when you hover off. This way, the animation will reset itself to its original position pretty much immediately and stop the funky behaviour.
The problem is that, even though you remove and then re-apply the animated class, you do this in the course of a single, blocking function. When your function exits, it appears to the rendering engine that nothing has changed.
One solution (the one that you chose), is to clone the element and destroy the original. This is fine, but if you had any event bindings to the original element (i think) they they will be destroyed too.
Another approach is to remove the animated class from the element, and then wrap the code that re-applies the class inside of a setTimeout() call with a very small delay, e.g.
$('#holder').removeClass('shader');
setTimeout(
function(){$('#holder').addClass('shader')}
, 1);
I've tweaked your jsfiddle to use this approach: http://jsfiddle.net/HuFBN/7/
According to a 2011 article on css-tricks.com, triggering a reflow in between removing and adding the class will restart the animation. Example (verbose):
$('#holder').removeClass('shader');
$('#holder').offsetWidth = $('#holder').offsetWidth; // triggers reflow
$('#holder').addClass('shader'); // restarts animation
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