I am developing a software in C++ on windows 32-bit (using MSVC++), but since I want to be able to use my software on every platform, I have decided to use CMake as my build generator.
Therefore, I am still just a beginner in CMake. From the CMake tutorials, I understand that in order to cross compile codes, first a toolchain simulating the target platform should be installed on the host platform. Then using the appropriate target-platform C and C++ compilers provided by this toolchain, CMake would be able to generate makefiles etc.
Now, I want to build my code for Linux platform(GNU/Linux) on a Win32 platform. I tried doing the above procedure using CMake combined with Cygwin and using gcc and g++ as compilers. It built fine, created makefiles, and when I issued "make" in Cygwin terminal, the generated makefiles were "made". Now I have got an executable which I was hoping would run on Linux platform. But on Linux I get the error: bash cannot execute binary file.
Using command file executablename, I realized the executable which is made by the above procedure is of type PE32 which is only for Windows.
Now my question is: Is my understanding of cross-platform build procedure using cmake correct?Or should I just use another Linux toolchain under windows to get a Linux ELF executable? What toolchains come to your mind which would give me what I want?
Many thanks
Setareh
Cross-compiling is fully supported by CMake, ranging from cross-compiling from Linux to Windows; cross-compiling for supercomputers, through to cross-compiling for small embedded devices without an operating system (OS).
Visual Studio uses a CMake configuration file to drive CMake generation and build. CMakePresets. json is supported by Visual Studio 2019 version 16.10 or later and is the recommended CMake configuration file.
CMake is a cross-platform build system generator. Projects specify their build process with platform-independent CMake listfiles included in each directory of a source tree with the name CMakeLists. txt. Users build a project by using CMake to generate a build system for a native tool on their platform.
As the linker is invoked by the compiler driver, CMake needs a way to determine which compiler to use to invoke the linker. This is calculated by the LANGUAGE of source files in the target, and in the case of static libraries, the language of the dependent libraries.
You will want to look here: cmake-toolchains(7) if you do cross compiling. However, I would suggest that you install a Linux VM like virtual box on your windows machine and build naively on Linux. It will compile much faster and you will not have to worry about cross compiling. You can mount the windows disk from the linux VM so you can share the same source tree. The linux VM will compile much faster than gcc running under windows.
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