i was searching for past one day and i was not successful .
i get the image from API , and i download it to a bitmap file using the following code .
private Bitmap DownloadImage(String URL)
{
Bitmap bitmap = null;
InputStream in = null;
try
{
in = OpenHttpConnection(URL);
bitmap = BitmapFactory.decodeStream(in);
in.close();
}
catch (IOException e1)
{
e1.printStackTrace();
}
return bitmap;
}
private InputStream OpenHttpConnection(String urlString) throws IOException
{
InputStream in = null;
int response = -1;
URL url = new URL(urlString);
URLConnection conn = url.openConnection();
if (!(conn instanceof HttpURLConnection))
throw new IOException("Not an HTTP connection");
try
{
HttpURLConnection httpConn = (HttpURLConnection) conn;
httpConn.setAllowUserInteraction(false);
httpConn.setInstanceFollowRedirects(true);
httpConn.setRequestMethod("GET");
httpConn.connect();
response = httpConn.getResponseCode();
if (response == HttpURLConnection.HTTP_OK)
{
in = httpConn.getInputStream();
}
}
catch (Exception ex)
{
throw new IOException("Error connecting");
}
return in;
}
And i get the image as a square and i want to crop the four corners and make it to circular image . Is there any possible way to achieve ?
Any related answers are welcomed . Thanks in advance .
Once the bitmap is retrieved RoundedBitmapDrawableFactory
can be used to generate a RoundedBitmapDrawable
from the v4 Support Library. That Drawable
can then be applied to an ImageView
or directly drawn to a Canvas
.
// Create the RoundedBitmapDrawable.
RoundedBitmapDrawable roundDrawable = RoundedBitmapDrawableFactory.create(getResources(), bitmap);
roundDrawable.setCircular(true);
// Apply it to an ImageView.
ImageView imageView = (ImageView)findViewById(R.id.imageView);
imageView.setImageDrawable(roundDrawable);
// Alternatively, draw it to an canvas (e.g. in onDraw where a Canvas is available).
// setBounds since there's no View handling size and positioning.
roundDrawable.setBounds(left, top, right, bottom);
roundDrawable.draw(canvas);
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
DrawingView dv = new DrawingView(this);
setContentView(dv);
}
class DrawingView extends View {
Bitmap bitmap;
public DrawingView(Context context) {
super(context);
bitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.glossy_overlay);
}
@Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint();
// paint.setColor(Color.CYAN);
canvas.drawBitmap(getclip(), 30, 20, paint);
}
public Bitmap getclip() {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(),
bitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
// paint.setColor(color);
canvas.drawCircle(bitmap.getWidth() / 2,
bitmap.getHeight() / 2, bitmap.getWidth() / 2, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
}
use the function below to draw a circle on bitmap and then set the circled bitmap to imageView
public static Bitmap getClip(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawCircle(bitmap.getWidth() / 2f, bitmap.getHeight() / 2f,
bitmap.getWidth() / 2f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
Note: Dividing numbers must be float
Roman Nurik propose a very direct use of shaders to do things like that, with a custom drawable.
I change the code a bit to make an oval image and tested myself. The effect and performance are really good:
public class StreamDrawable extends Drawable {
private static final boolean USE_VIGNETTE = true;
private final RectF mRect = new RectF();
private final BitmapShader mBitmapShader;
private final Paint mPaint;
private final int mMargin;
public StreamDrawable(Bitmap bitmap, int margin) {
mBitmapShader = new BitmapShader(bitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setShader(mBitmapShader);
mMargin = margin;
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(mMargin, mMargin, bounds.width() - mMargin, bounds.height() - mMargin);
if (USE_VIGNETTE) {
RadialGradient vignette = new RadialGradient(
mRect.centerX(), mRect.centerY() * 1.0f / 0.7f, mRect.centerX() * 1.3f,
new int[] { 0, 0, 0x7f000000 }, new float[] { 0.0f, 0.7f, 1.0f },
Shader.TileMode.CLAMP);
Matrix oval = new Matrix();
oval.setScale(1.0f, 0.7f);
vignette.setLocalMatrix(oval);
mPaint.setShader(
new ComposeShader(mBitmapShader, vignette, PorterDuff.Mode.SRC_OVER));
}
}
@Override
public void draw(Canvas canvas) {
canvas.drawOval(mRect, mPaint);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
}
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