Maybe there's not a way, but I'm looking to create 3 circles that would appear to overlap, yet would be actually individual objects with pure css. I can easily create a crescent moon shape, but I also need this object to only be reactive to the actual colored object, not the border as well.
I need to make something like this:
And to show you more of what I mean, each object needs to be it's own shape like this:
Really prefer css if possible. SVG could be another way, but again, I need each object to react to the visible object on hover/click and NOT outside it's visible area.
A triple Venn diagram is a visual tool used to show the similarities and differences between three sets of objects or numbers.
There are many techniques used to create a circle. In our snippet, we’ll demonstrate some examples with the CSS border-radius property, as well as with the HTML <canvas> and SVG <circle> elements. The most common one is using the border-radius property.
Making the shapes really concaves in CSS is really hard, in this case your best bet would be SVG. But, if you want a pure CSS solution, may be you don't need really those shapes. If you set your z-index ok, then you can get your topmost div to hide the others, and then you don't care about the concave side ...
Here, we also specify the display as “inline-block” and add the text-align property set to “center” to the <div> to align the circles to the center. In our next example, we create a circular <div> and place a text inside it. In the following example, we create a responsive circle.
The most common one is using the border-radius property. We just need to set the border-radius property to 50% on the needed element to create curved corners. As you’ve already noticed, it’s quite easy.
The best tool to use is SVG. Vals answer with CSS is great! but its not working in my GC.
With SVG, you can use path elements with arcs. EG, my shape is divided into 7 arc paths.
svg {
overflow: visible;
}
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="40%" width="40%" viewBox="0 0 100 100" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<style type="text/css">
path {
fill: transparent;
stroke: red;
stroke-width: 0.5;
}
path:hover {
fill: red;
}
</style>
</defs>
<path d="M 50 8 A 30 30 0 1 0 21 59 30 30 0 0 1 41 36 30 30 0 0 1 50 8" />
<path d="M 50 8 A 30 30 0 0 0 41 36 30 30 0 0 1 59 36 30 30 0 0 0 50 8" />
<path d="M 50 8 A 30 30 0 1 1 79 59 30 30 0 0 0 59 36 30 30 0 0 0 50 8" />
<path d="M 50 52 A 30 30 0 0 1 21 59 30 30 0 0 1 41 36 30 30 0 0 0 50 52" />
<path d="M 50 52 A 30 30 0 0 1 41 36 30 30 0 0 1 59 36 30 30 0 0 1 50 52" />
<path d="M 50 52 A 30 30 0 0 0 79 59 30 30 0 0 0 59 36 30 30 0 0 1 50 52" />
<path d="M 21 59 A 30 30 0 1 0 79 59 30 30 0 0 1 50 52 30 30 0 0 1 21 59" />
</svg>
If you want image inside separate arc shapes (for some reason. don't ask)
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="40%" width="40%" viewBox="0 0 100 100" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<style type="text/css">
path {
fill: transparent;
stroke: red;
stroke-width: 0.5;
}
path:hover {
fill: url(#img);
}
</style>
<pattern id="img" patternUnits="userSpaceOnUse" width="100" height="100">
<image xlink:href="http://www.placecage.com/g/200/300" x="0" y="-25" width="100" height="200" />
</pattern>
</defs>
<path d="M 50 8 A 30 30 0 1 0 21 59 30 30 0 0 1 41 36 30 30 0 0 1 50 8" />
<path d="M 50 8 A 30 30 0 0 0 41 36 30 30 0 0 1 59 36 30 30 0 0 0 50 8" />
<path d="M 50 8 A 30 30 0 1 1 79 59 30 30 0 0 0 59 36 30 30 0 0 0 50 8" />
<path d="M 50 52 A 30 30 0 0 1 21 59 30 30 0 0 1 41 36 30 30 0 0 0 50 52" />
<path d="M 50 52 A 30 30 0 0 1 41 36 30 30 0 0 1 59 36 30 30 0 0 1 50 52" />
<path d="M 50 52 A 30 30 0 0 0 79 59 30 30 0 0 0 59 36 30 30 0 0 1 50 52" />
<path d="M 21 59 A 30 30 0 1 0 79 59 30 30 0 0 1 50 52 30 30 0 0 1 21 59" />
</svg>
Making the shapes really concaves in CSS is really hard, in this case your best bet would be SVG.
But, if you want a pure CSS solution, may be you don't need really those shapes. If you set your z-index ok, then you can get your topmost div to hide the others, and then you don't care about the concave side ...
In this demo, the hover works ok. It would be the same for other events.
div {
width: 240px;
height: 240px;
position: absolute;
border-radius: 50%;
}
.innerw {
left: 0px;
top: 0px;
overflow: hidden;
}
.innerw2 {
left: 170px;
top: 0px;
overflow: hidden;
}
.inner {
left: -85px;
top: 130px;
background-color: palegreen;
z-index: 20;
}
.inner:hover {
background-color: green;
}
#midw1 {
left: 0px;
top: 0px;
overflow: hidden;
}
#mid1 {
left: 170px;
top: 0px;
}
#midw2 {
left: 0px;
top: 0px;
overflow: hidden;
}
#mid2 {
left: 85px;
top: 130px;
}
#midw3 {
left: 170px;
top: 0px;
overflow: hidden;
}
#mid3 {
left: -85px;
top: 130px;
}
.mid {
background-color: lightblue;
z-index: 15;
}
.mid:hover {
background-color: blue;
}
#outer1 {
left: 0px;
top: 0px;
}
#outer2 {
left: 170px;
top: 0px;
}
#outer3 {
left: 85px;
top: 130px;
}
.outer {
background-color: lightcoral;
z-index: 10;
}
.outer:hover {
background-color: red;
}
<div id="outer1" class="outer">
</div>
<div id="outer2" class="outer">
</div>
<div id="outer3" class="outer">
</div>
<div id="midw1">
<div id="mid1" class="mid"></div>
</div>
<div id="midw2">
<div id="mid2" class="mid"></div>
</div>
<div id="midw3">
<div id="mid3" class="mid"></div>
</div>
<div class="innerw">
<div class="innerw2">
<div class="inner">
</div>
</div>
</div>
A more complex layout, bug-free in Chrome and IE
div {
width: 240px;
height: 240px;
border-radius: 50%;
pointer-events: none;
position: absolute;
}
.innerw {
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
/* border: solid; */
z-index: 20;
/* transform: translateZ(10px); */
pointer-events: none;
}
.innerw2 {
margin-left: 0px;
top: 0px;
overflow: hidden;
position: static;
/* border: solid; */
/* z-index: 20; */
pointer-events: none;
}
.innerw3 {
margin-left: 170px;
top: 0px;
overflow: hidden;
position: static;
/* border: solid; */
/* z-index: 20; */
pointer-events: none;
}
.inner {
margin-left: -85px;
margin-top: 130px;
background-color: palegreen;
z-index: 20;
position: static;
pointer-events: auto;
}
.inner:hover {
background-color: green;
}
.mwrap {
position: absolute;
overflow: hidden;
pointer-events: none;
z-index: 10;
}
.mwrap2 {
position: static;
margin-left: 0px;
margin-top: 0px;
overflow: hidden;
pointer-events: none;
}
.mid {
position: static;
pointer-events: auto;
}
#midaw1 {
left: 0px;
top: 0px;
}
#mida {
margin-left: 170px;
margin-top: 0px;
}
#midbw1 {
left: 170px;
top: 0px;
}
#midb {
margin-left: -85px;
margin-top: 130px;
}
#midcw1 {
left: 85px;
top: 130px;
}
#midc {
margin-left: -85px;
margin-top: -130px;
}
.mid {
background-color: lightblue;
z-index: 15;
}
.mid:hover {
background-color: blue;
}
#outer1 {
left: 0px;
top: 0px;
}
#outer2 {
left: 170px;
top: 0px;
}
#outer3 {
left: 85px;
top: 130px;
}
.outer {
background-color: lightcoral;
z-index: 1;
pointer-events: auto;
}
.outer:hover {
background-color: red;
}
<div id="outer1" class="outer">
</div>
<div id="outer2" class="outer">
</div>
<div id="outer3" class="outer">
</div>
<div id="midaw1" class="mwrap">
<div id="midaw2" class="mwrap2">
<div id="mida" class="content mid"></div>
</div>
</div>
<div id="midbw1" class="mwrap">
<div id="midbw2" class="mwrap2">
<div id="midb" class="content mid"></div>
</div>
</div>
<div id="midcw1" class="mwrap">
<div id="midcw2" class="mwrap2">
<div id="midc" class="content mid"></div>
</div>
</div>
<div class="innerw">
<div class="innerw2">
<div class="innerw3">
<div class="inner">
</div>
</div>
</div>
</div>
Thanks to theleggett for his help on this
I have SVG solution for your question:
DEMO: http://jsfiddle.net/kboksc04/
The code recreates the circles and intersections with polygons.
var r = 200, // radius of the circles
// colors of the circles
// you can create functions for colors or load them from array etc.
colors = {
a: "#ADD8E6",
b: "#FFFACD",
c: "#FA8072",
ab: "#008000",
bc: "#FF0000",
ca: "#0000FF",
abc: "#000000"
};
// the body of the picture
var board = d3.select("body").append("svg:svg").attr({
width: 3 * r,
height: 3 * r
});
// function creates array of x,y pairs for dots
// uses parametric function of circle
// @param {float} x_0, y_0 - center of the circle
// @param {float} r - radius
// @param {integer} n - number of sections
// @returns {Array} - array of coordinates for "n" dots of polygon
function dots(x_0, y_0, r, n) {
var a = [],
d_alpha = 2 * Math.PI / n;
for (var alpha = 0; alpha < 2 * Math.PI; alpha += d_alpha) {
a.push([
x_0 + r * Math.cos(alpha),
y_0 + r * Math.sin(alpha)]);
}
return (a);
}
// the coordinates for points of three basic circles
var shape_a = d3.geom.polygon(dots(r, r, r, 80));
var shape_b = d3.geom.polygon(dots(2 * r, r, r, 80));
var shape_c = d3.geom.polygon(dots(1.5 * r, 2 * r, r, 80));
// intersections of circles in pairs
var shape_a_x_b = shape_a.slice();
shape_b.reverse().clip(shape_a_x_b);
var shape_b_x_c = shape_c.slice();
shape_b.clip(shape_b_x_c);
var shape_c_x_a = shape_c.slice();
shape_a.reverse().clip(shape_c_x_a);
// central intersection for all the circles
// actually it is intersection of pair previous calculated intersections
var shape_abc = shape_c_x_a.slice();
d3.geom.polygon(shape_b_x_c.reverse()).clip(shape_abc);
// drawing
board.append("svg:polygon")
.attr({
points: shape_a,
fill: colors.a
});
board.append("svg:polygon")
.attr({
points: shape_b,
fill: colors.b
});
board.append("svg:polygon")
.attr({
points: shape_c,
fill: colors.c
});
board.append("svg:polygon")
.attr({
points: shape_a_x_b,
fill: colors.ab
});
board.append("svg:polygon")
.attr({
points: shape_b_x_c,
fill: colors.bc
});
board.append("svg:polygon")
.attr({
points: shape_c_x_a,
fill: colors.ca
});
board.append("svg:polygon")
.attr({
points: shape_abc,
fill: colors.abc
});
Finally, there you can see a version with clickable-responsible pieces:
http://jsfiddle.net/kboksc04/2/
You can click on a green or black pieces.
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