What is the fastest (few lines of code and low resource usage) way to create an empty (0x0 px or 1x1 px and fully transparent) BitmapSource instance in c# that is used when nothing should be rendered.
Just take a look at this. It works for any Pixelformat
public static BitmapSource CreateEmtpyBitmapSource(int width, int height, PixelFormat pixelFormat)
{
PixelFormat pf = pixelFormat;
int rawStride = (width * pf.BitsPerPixel + 7) / 8;
var rawImage = new byte[rawStride * height];
var bitmap = BitmapSource.Create(width, height, 96, 96, pf, null, rawImage, rawStride);
return bitmap;
}
Another way is to create an instance of a BitmapImage class which is derived from BitmapSource:
BitmapSource emptySource = new BitmapImage();
The most minimal BitmapSource can be generated like this:
public static BitmapSource CreateEmptyBitmap()
{
return BitmapSource.Create(1, 1, 1, 1, PixelFormats.BlackWhite, null, new byte[] {0}, 1);
}
Use the Create method.
Example stolen from MSDN: :)
int width = 128;
int height = width;
int stride = width/8;
byte[] pixels = new byte[height*stride];
// Try creating a new image with a custom palette.
List<System.Windows.Media.Color> colors = new List<System.Windows.Media.Color>();
colors.Add(System.Windows.Media.Colors.Red);
colors.Add(System.Windows.Media.Colors.Blue);
colors.Add(System.Windows.Media.Colors.Green);
BitmapPalette myPalette = new BitmapPalette(colors);
// Creates a new empty image with the pre-defined palette
BitmapSource image = BitmapSource.Create(
width, height,
96, 96,
PixelFormats.Indexed1,
myPalette,
pixels,
stride);
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