I have been working on creating a basic Conway's Game of Life simulator in Powershell to get more familiar with the language. But my current code is incorrectly counting # of neighboring cells, so the game is not working. I believe my wrapping is correct, from what I can tell, but something seems to be 'up' with my neighbor count.
Here is the code:
function next-gen{
param([System.Array]$origM)
$tmpM = $origM
For($x=0; $x -lt $tmpM.GetUpperBound(0); $x++ ){
For($y=0; $y -lt $tmpM.GetUpperBound(1); $y++){
$neighborCount = getNeighbors $tmpM $x $y
if($neighborCount -lt 2 -OR $neighborCount -gt 3){
$tmpM[$x,$y] = 0
}
elseif($neighborCount -eq 3){
$tmpM[$x, $y] = 1
}
}
}
$Global:origM = $tmpM
}
function getNeighbors{
param(
[System.Array]$g,
[Int]$x,
[Int]$y
)
$newX=0
$newY=0
$count=0
for($newX = -1; $newX -le 1; $newX++){
for($newY = -1; $newY -le 1; $newY++){
if($g[$(wrap $x $newX),$(wrap $y $newY)]){
$count++
}
}
}
return $count
}
function wrap{
param(
[Int]$z,
[Int]$zEdge
)
$z+=$zEdge
If($z -lt 0){
$z += $size
}
ElseIf($z -ge $size){
$z -= $:size
}
return $z
}
function printBoard{
0..$m.GetUpperBound(0) |
% { $dim1=$_; (0..$m.GetUpperBound(1) | % { $m[$dim1, $_] }) -join ' ' }
write-host ""
}
#board is always a square, size represents both x and y
$size = 5
$m = New-Object 'int[,]' ($size, $size)
$m[2,1] = 1
$m[2,2] = 1
$m[2,3] = 1
clear
printBoard
For($x=0; $x -lt 1; $x++){
next-gen $m
printBoard
write-host ""
}
With the board setup in the above demo, the result of should be a blinker:
Gen0
0 0 0 0 0
0 0 0 0 0
0 1 1 1 0
0 0 0 0 0
0 0 0 0 0
Gen1
0 0 0 0 0
0 0 1 0 0
0 0 1 0 0
0 0 1 0 0
0 0 0 0 0
For those unfamiliar, the rules can be found here: Wikipedia - Conway's Game of Life
I added some debugging code (with write-verbose), and found where the error(s) were.
First, you were checking neighbors in the $tmpm
array (which was being updated) rather than the current generation).
Second, you were setting $global:OrigM
when you meant $Global:M
at the end of then next-gen function, but it actually has to be $script:M
, because the variable exists in the script scope, not the global one.
Also, getNeighbors
mistakenly also considered the target position itself as a neighbor instead of just the 8 surrounding positions.
function next-gen{
param([System.Array]$origM)
$size=1+$origM.GetUpperBound(0)
$tmpM = New-Object 'int[,]' ($size, $size)
For($x=0; $x -lt $size; $x++ ){
For($y=0; $y -lt $size; $y++){
$neighborCount = getNeighbors $origm $x $y
if($neighborCount -lt 2 -OR $neighborCount -gt 3){
$tmpM[$x,$y] = 0
write-verbose "Clearing $x,$y"
}
elseif($neighborCount -eq 3 -or $OrigM[$x,$y] -eq 1){
$tmpM[$x, $y] = 1
write-verbose "Setting $x,$y"
}
}
}
$script:M = $tmpM
}
function getNeighbors{
param(
[System.Array]$g,
[Int]$x,
[Int]$y
)
$newX=0
$newY=0
$count=0
for($newX = -1; $newX -le 1; $newX++){
for($newY = -1; $newY -le 1; $newY++){
if($newX -ne 0 -or $newY -ne 0){
$neighborx=wrap $x $newx
$neighborY=wrap $y $newY
write-verbose "x=$x y=$y Nx=$neighborx Ny=$neighborY"
if($g[$neighborx,$neighborY] -eq 1){
write-verbose "Neighbor at $neighborx, $neighborY is Set!"
$count++
}
}
}
}
write-verbose "x=$x y=$y Neighbor count = $count"
return $count
}
function wrap{
param(
[Int]$z,
[Int]$zEdge
)
$z+=$zEdge
If($z -lt 0){
$z += $size
}
ElseIf($z -ge $size){
$z -= $size
}
return $z
}
function printBoard{
0..$m.GetUpperBound(0) |
% { $dim1=$_; (0..$m.GetUpperBound(1) | % { $m[$dim1, $_] }) -join ' ' }
write-host ""
}
#board is always a square, size represents both x and y
$size = 5
$m = New-Object 'int[,]' ($size, $size)
$m[2,1] = 1
$m[2,2] = 1
$m[2,3] = 1
clear
printBoard
For($x=0; $x -lt 1; $x++){
next-gen $m
printBoard
write-host ""
}
P.S. Your bounds checking in the loops in next-gen were off by 1, and I made it start with a clean board rather than re-using the last gen (since you explicitly set each position, it doesn't really matter).
Mike Shepard's helpful answer already provides a working solution and an explanation of the problems with the code in the question.
Let me complement it with a refactored version that:
updates the board variable in-place via a [ref]
(by-reference) variable so that successive calls work as desired.
has a flexible display function that allows specifying the number of generations to show, whether to update the display in-place, and how long to pause between generations.
uses function names more in line with PowerShell's naming conventions.
makes the code more robust, such as by:
$script:
scope; that script scope (not the global one) is the default for variables created without an explicit scope at the top level of your script.[int[,]]
parameters for the parameters receiving the board.Note: A working implementation of the full game with interactive features can be found in this Gist; works in both Windows PowerShell v3+ and PowerShell Core.
$ErrorActionPreference = 'Stop' # Abort on all unhandled errors.
Set-StrictMode -version 1 # Prevent use of uninitialized variables.
# Given a board as $m_ref, calculates the next generation and assigns it
# back to $m_ref.
function update-generation {
param(
[ref] [int[,]]$m_ref # the by-reference board variable (matrix)
)
# Create a new, all-zero clone of the current board (matrix) to
# receive the new generation.
$m_new = New-Object 'int[,]' ($m_ref.Value.GetLength(0), $m_ref.Value.GetLength(1))
For($x=0; $x -le $m_new.GetUpperBound(0); $x++ ){
For($y=0; $y -le $m_new.GetUpperBound(1); $y++){
# Get the count of live neighbors.
# Note that the *original* matrix must be used to:
# - determine the live neighbors
# - inspect the current state
# because the game rules must be applied *simultaneously*.
$neighborCount = get-LiveNeighborCount $m_ref.Value $x $y
if ($m_ref.Value[$x,$y]) { # currently LIVE cell
# A live cell with 2 or 3 neighbors lives, all others die.
$m_new[$x,$y] = [int] ($neighborCount -eq 2 -or $neighborCount -eq 3)
} else { # curently DEAD cell
# A currently dead cell is resurrected if it has 3 live neighbors.
$m_new[$x,$y] = [int] ($neighborCount -eq 3)
}
$null = $m_new[$x,$y]
}
}
# Assign the new generation to the by-reference board variable.
$m_ref.Value = $m_new
}
# Get the count of live neighbors for board position $x, $y.
function get-LiveNeighborCount{
param(
[int[,]]$m, # the board (matrix)
[Int]$x,
[Int]$y
)
$xLength = $m.GetLength(0)
$yLength = $m.GetLength(1)
$count = 0
for($xOffset = -1; $xOffset -le 1; $xOffset++) {
for($yOffset = -1; $yOffset -le 1; $yOffset++) {
if (-not ($xOffset -eq 0 -and $yOffset -eq 0)) { # skip the position at hand itself
if($m[(get-wrappedIndex $xLength ($x + $xOffset)),(get-wrappedIndex $yLength ($y + $yOffset))]) {
$count++
}
}
}
}
# Output the count.
$count
}
# Given a potentially out-of-bounds index along a dimension of a given length,
# return the wrapped-around-the-edges value.
function get-wrappedIndex{
param(
[Int]$length,
[Int]$index
)
If($index -lt 0){
$index += $length
}
ElseIf($index -ge $length){
$index -= $length
}
# Output the potentially wrapped index.
$index
}
# Print a single generation's board.
function show-board {
param(
[int[,]] $m # the board (matrix)
)
0..$m.GetUpperBound(0) |
ForEach-Object {
$dim1=$_
(0..$m.GetUpperBound(1) | ForEach-Object { $m[$dim1, $_] }) -join ' '
}
}
# Show successive generations.
function show-generations {
param(
[int[,]] $Board,
[uint32] $Count = [uint32]::MaxValue,
[switch] $InPlace,
[int] $MilliSecsToPause
)
# Print the initial board (the 1st generation).
Clear-Host
show-board $Board
# Print the specified number of generations or
# indefinitely, until Ctrl+C is pressed.
[uint32] $i = 1
while (++$i -le $Count -or $Count -eq [uint32]::MaxValue) {
# Calculate the next generation.
update-generation ([ref] $Board)
if ($MilliSecsToPause) {
Start-Sleep -Milliseconds $MilliSecsToPause
}
if ($InPlace) {
Clear-Host
} else {
'' # Output empty line before new board is printed.
}
# Print this generation.
show-board $Board
}
}
# Board is always a square, $size represents both x and y.
$size = 5
$board = New-Object 'int[,]' ($size, $size)
# Seed the board.
$board[2,1] = 1
$board[2,2] = 1
$board[2,3] = 1
# Determine how many generations to show and how to show them.
$htDisplayParams = @{
Count = 5 # How many generations to show (1 means: just the initial state);
# omit this entry to keep going indefinitely.
InPlace = $True # Whether to print subsequent generations in-place.
MilliSecsToPause = 1000 # To slow down updates.
}
# Start showing the generations.
show-generations -Board $board @htDisplayParams
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