I started a test project just to get this down. No changes to main.xml. I want to create a widget-sized ImageView (80x100) that contains a Bitmap converted from a TextView. Yes, that sounds very roundabout but this is just for testing; in the end I want the ImageView to have a background image and multiple TextViews. I'm not sure exactly what I'm doing wrong, but nothing is being pushed to the screen.
Is it a problem with declaring the TextView/ImageView and passing it "this" in the constructor? Is it a problem with my layoutParams? Here is the code:
package com.doaf.testproject;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
public class TestProject extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
TextView tv = new TextView(this);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(80, 100);
tv.setLayoutParams(layoutParams);
tv.setText("testing 1 2 3");
tv.setTextColor(0xFFFFFF);
tv.setBackgroundColor(0x555555);
Bitmap testB;
testB = loadBitmapFromView(tv);
ImageView iv = new ImageView(this);
iv.setLayoutParams(layoutParams);
iv.setBackgroundColor(0x555555);
iv.setImageBitmap(testB);
setContentView(iv);
}
public static Bitmap loadBitmapFromView(View v) {
Bitmap b = Bitmap.createBitmap(80, 100, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, 80, 100);
v.draw(c);
return b;
}
}
Thanks for any help you can provide. I'm relatively new to Android, and pretty lost with this one.
For adding an image from Android Studio, Drag the ImageView widget to the activity area of the application, a pop-up dialogue box will open choose from the wide range of drawable resources and click “OK“.
To show image by XML, we need to add ImageView tag in our layout in XML. ImageView tag has the attribute android:src which will refer image kept in res/drawable directory. To show image programmatically, instantiate ImageView in Activity class and assign image by setImageResource() and add it to layout by LinearLayout.
In Android, ImageView class is used to display an image file in application. Image file is easy to use but hard to master in Android, because of the various screen sizes in Android devices.
I believe its taking up the whole screen because you don't have a container such as a Linear Layout which then contains an ImageView with layout constraints, so the ImageView expands to fill the available screen. Try this:
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView tv = new TextView(this);
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(80, 100);
tv.setLayoutParams(layoutParams);
tv.setText("testing 1 2 3");
tv.setTextColor(Color.BLACK);
tv.setBackgroundColor(Color.TRANSPARENT);
Bitmap testB;
testB = Bitmap.createBitmap(80, 100, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(testB);
tv.layout(0, 0, 80, 100);
tv.draw(c);
ImageView iv = (ImageView)findViewById(R.id.menuIcon);
iv.setLayoutParams(layoutParams);
iv.setBackgroundColor(Color.GRAY);
iv.setImageBitmap(testB);
iv.setMaxHeight(80);
iv.setMaxWidth(80);
}
And in your main.xml file:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<ImageView android:id="@+id/menuIcon"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
I'm not sure what you want to achieve, but I'm sure there are more efficient ways of approaching it.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With