I'm using the .net port of libsodium. The hash generation function has two forms, one that accepts byte arrays and one that accepts strings:
public static byte[] ArgonHashBinary(string password, string salt, long opsLimit, int memLimit, long outputLength = ARGON_SALTBYTES)
public static byte[] ArgonHashBinary(byte[] password, byte[] salt, long opsLimit, int memLimit, long outputLength = ARGON_SALTBYTES)
What i'm having an issue with is both forms producing the same hash when the input values are identical.
var saltAsBytes = PasswordHash.ArgonGenerateSalt();
var saltAsString = Encoding.UTF8.GetString(saltAsBytes);
var tmp = Encoding.UTF8.GetBytes(saltAsString);
var hash1 = PasswordHash.ArgonHashBinary(password, saltAsString, 6, 134217728, 16);
var hash2 = PasswordHash.ArgonHashBinary( Encoding.UTF8.GetBytes(password), saltAsBytes, 6, 134217728, 16);
Anything with "PasswordHash." is libsodium and not my code.
From the code above when i convert it from a string and then back to a byte array the byte array. The byte array array is always a different length. ArgonGenerateSalt()
produces a byte array with a length of 16. When i convert it back from a string above its generally ~30 (different every time because of different salts produced).
Why am i converting to UTF8? Because thats what they are doing internally: https://github.com/adamcaudill/libsodium-net/blob/master/libsodium-net/PasswordHash.cs
public static byte[] ArgonHashBinary(string password, string salt, StrengthArgon limit = StrengthArgon.Interactive, long outputLength = ARGON_SALTBYTES)
{
return ArgonHashBinary(Encoding.UTF8.GetBytes(password), Encoding.UTF8.GetBytes(salt), limit, outputLength);
}
When i convert the salt to a UTF8 string the hashing function will fail because they are checking the length of the byte array to make sure its 16 bytes. If i convert it to a ASCII string it works but produces a different hash (which is expected).
To clarify the hashing piece in this code is not the issue. Figuring out why tmp
is different then saltAsBytes
is the key.
I think the problem here is that the ArgonGenerateSalt
method doesn't return a UTF8 encoded string, it returns completely random bytes.
You can't decode random bytes as a UTF8 string and expect it to round trip. A trivial example to see where this blows up is to do the following:
var data = new byte[] { 128 };
var dataAsString = Encoding.UTF8.GetString( data );
var dataAsBytes = Encoding.UTF8.GetBytes( dataAsString );
After this, dataAsBytes
will be 3 bytes (specifically 239, 191, 189).
Converting a byte array to string and then back again produced different results
A binary data may not be converted to string and then back to byte array
using Encoding.[AnyEncoding].GetBytes
and Encoding.[AnyEncoding].GetString
Instead use Convert.ToBase64String
and Convert.FromBase64String
You can easily test...
var bytes = new byte[] { 255, 255, 255 };
var buf = Encoding.UTF8.GetString(bytes);
var newbytes = Encoding.UTF8.GetBytes(buf);
newbytes
's length will be 9.....
Edit: This is the test case for @Theo
var bytes = new byte[] { 0, 216 }; //any new byte[] { X, 216 };
var buf = Encoding.Unicode.GetString(bytes);
var newbytes = Encoding.Unicode.GetBytes(buf); //253,255
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