Looks like in 2017.2 version Unity changed their Settings format from binary to text. At least, projects, created with Unity 2017.2.0f3, create PlayerSettings, QualitySettings etc. in text format.
Text compared to binary increases commits quality (you can now see a normal diff).
But project, created in Unity 5.6, opened in 2017.2, still shows Settings files in binary.
Is it a fast way to convert settings files to text?
I know that you used to be able to force text (things might have changed in 2017), which was especially useful for git merge conflicts. According to this blog, you can enable this by:
Edit > Project Settings > Editor menu and then under Asset Serialization Mode choose Force Text
This should make assets text only; however, I'm not sure this handles the specific setting files you were looking to convert.
The official unity documentation that covers this is here.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With