Is there any way to convert OpenGL's GLuint texture
type to OpenCV's cv::Mat
?
You may want to take a look at this question which asks about converting from glReadPixels
into a cv::Mat
, which is exactly the same problem when using glGetTexImage
instead of glReadPixels
.
My answer to this question explains how to directly read the texture data into the cv::Mat
's storage with all possible pitfalls (like padding, color ordering, ...).
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