How do I convert a glm::vec4
to a glm::vec3
?
Only x
, y
, z
is required- the w
component can be dropped.
In GLSL this can be done with .xyz
[1], but in glm this results in a compile error:
error: 'glm::vec4' has no member named 'xyz'
[1] http://en.wikibooks.org/wiki/GLSL_Programming/Vector_and_Matrix_Operations#Components
Just use vec3 constructor. Here, on 0.9.5 branch:
glm::vec4 v4(1, 2, 3, 4);
glm::vec3 v(v4);
printf("%s\n", glm::to_string(v).c_str());
and gives this output
fvec3(1.000000, 2.000000, 3.000000)
Swizzling is not enabled by default in glm as it uses macros which might cause naming conflicts. To enable it:
#define GLM_SWIZZLE
#include <glm/glm.hpp>
In glm, swizzling is done using functions:
vec3 v3 = v4.xyz();
See: http://glm.g-truc.net/0.9.2/api/a00002.html
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With