How to convert Bitmap returned by BitmapFactory.decodeFile()
to YUV format (simillar to what camera's onPreviewFrame() returns in byte array)?
Here is some code that actually works:
// untested function byte [] getNV21(int inputWidth, int inputHeight, Bitmap scaled) { int [] argb = new int[inputWidth * inputHeight]; scaled.getPixels(argb, 0, inputWidth, 0, 0, inputWidth, inputHeight); byte [] yuv = new byte[inputWidth*inputHeight*3/2]; encodeYUV420SP(yuv, argb, inputWidth, inputHeight); scaled.recycle(); return yuv; } void encodeYUV420SP(byte[] yuv420sp, int[] argb, int width, int height) { final int frameSize = width * height; int yIndex = 0; int uvIndex = frameSize; int a, R, G, B, Y, U, V; int index = 0; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { a = (argb[index] & 0xff000000) >> 24; // a is not used obviously R = (argb[index] & 0xff0000) >> 16; G = (argb[index] & 0xff00) >> 8; B = (argb[index] & 0xff) >> 0; // well known RGB to YUV algorithm Y = ( ( 66 * R + 129 * G + 25 * B + 128) >> 8) + 16; U = ( ( -38 * R - 74 * G + 112 * B + 128) >> 8) + 128; V = ( ( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128; // NV21 has a plane of Y and interleaved planes of VU each sampled by a factor of 2 // meaning for every 4 Y pixels there are 1 V and 1 U. Note the sampling is every other // pixel AND every other scanline. yuv420sp[yIndex++] = (byte) ((Y < 0) ? 0 : ((Y > 255) ? 255 : Y)); if (j % 2 == 0 && index % 2 == 0) { yuv420sp[uvIndex++] = (byte)((V<0) ? 0 : ((V > 255) ? 255 : V)); yuv420sp[uvIndex++] = (byte)((U<0) ? 0 : ((U > 255) ? 255 : U)); } index ++; } } }
Following is the code for converting Bitmap to Yuv(NV21)
Format.
void yourFunction(){ // mBitmap is your bitmap int mWidth = mBitmap.getWidth(); int mHeight = mBitmap.getHeight(); int[] mIntArray = new int[mWidth * mHeight]; // Copy pixel data from the Bitmap into the 'intArray' array mBitmap.getPixels(mIntArray, 0, mWidth, 0, 0, mWidth, mHeight); // Call to encoding function : convert intArray to Yuv Binary data encodeYUV420SP(data, intArray, mWidth, mHeight); } static public void encodeYUV420SP(byte[] yuv420sp, int[] rgba, int width, int height) { final int frameSize = width * height; int[] U, V; U = new int[frameSize]; V = new int[frameSize]; final int uvwidth = width / 2; int r, g, b, y, u, v; for (int j = 0; j < height; j++) { int index = width * j; for (int i = 0; i < width; i++) { r = Color.red(rgba[index]); g = Color.green(rgba[index]); b = Color.blue(rgba[index]); // rgb to yuv y = (66 * r + 129 * g + 25 * b + 128) >> 8 + 16; u = (-38 * r - 74 * g + 112 * b + 128) >> 8 + 128; v = (112 * r - 94 * g - 18 * b + 128) >> 8 + 128; // clip y yuv420sp[index] = (byte) ((y < 0) ? 0 : ((y > 255) ? 255 : y)); U[index] = u; V[index++] = v; } }
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