I am working on a plugin in which I'm converting Image into Canvas and storing as data url .This function triggers on 'load' event but how can I convert an image which is already there on the page? (Don't want to refresh the page or load any image again). I tried using the Filereader() function but that also works on 'onload' concept. So how can I save the image as data url when the user clicks on the image?
image.addEventListener("load", function () {
var imgCanvas = document.createElement("canvas"),
imgContext = imgCanvas.getContext("2d");
imgCanvas.width = image.width;
imgCanvas.height = image.height;
imgContext.drawImage(image, 0, 0, image.width, image.height);
imgInfo = imgCanvas.toDataURL("image/png");
localStorage.setItem("imgInfo", imgInfo);
}, false);
Now it works perfectly.If you create a temporary image element using javascript then store it in localStorage. This worked for me hope it'll help others too
image = document.createElement('img');
document.body.appendChild(image);
image.setAttribute('style','display:none');
image.setAttribute('alt','script div');
image.setAttribute("src", path);
var imgCanvas = document.createElement("canvas"),
imgContext = imgCanvas.getContext("2d");
// Make sure canvas is as big as the picture
imgCanvas.width = image.width;
imgCanvas.height = image.height;
// Draw image into canvas element
imgContext.drawImage(image, 0, 0, image.width, image.height);
// Save image as a data URL
imgInfom = imgCanvas.toDataURL("image/png");
localStorage.setItem("imgInfo",imgInfom);
document.body.removeChild(image);
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