In Node. js, the Buffer. toString() method is used to decode or convert a buffer to a string, according to the specified character encoding type. Converting a buffer to a string is known as encoding, and converting a string to a buffer is known as decoding.
Uint8Array is a general-purpose byte-array that's available in both nodejs and browsers. Buffer is a subclass of Uint8Array that's only available in nodejs (for historical reasons). both are primarily used for manipulating binary (byte) data.
The basic binary object is ArrayBuffer – a reference to a fixed-length contiguous memory area. This allocates a contiguous memory area of 16 bytes and pre-fills it with zeroes.
The ArrayBuffer object is used to represent a generic, fixed-length raw binary data buffer. It is an array of bytes, often referred to in other languages as a "byte array".
Instances of Buffer
are also instances of Uint8Array
in node.js 4.x and higher. Thus, the most efficient solution is to access the buf.buffer
property directly, as per https://stackoverflow.com/a/31394257/1375574. The Buffer constructor also takes an ArrayBufferView argument if you need to go the other direction.
Note that this will not create a copy, which means that writes to any ArrayBufferView will write through to the original Buffer instance.
From Buffer to ArrayBuffer:
function toArrayBuffer(buf) {
const ab = new ArrayBuffer(buf.length);
const view = new Uint8Array(ab);
for (let i = 0; i < buf.length; ++i) {
view[i] = buf[i];
}
return ab;
}
From ArrayBuffer to Buffer:
function toBuffer(ab) {
const buf = Buffer.alloc(ab.byteLength);
const view = new Uint8Array(ab);
for (let i = 0; i < buf.length; ++i) {
buf[i] = view[i];
}
return buf;
}
Buffer
s are Uint8Array
s, so you just need to slice (copy) its region of the backing ArrayBuffer
.
// Original Buffer
let b = Buffer.alloc(512);
// Slice (copy) its segment of the underlying ArrayBuffer
let ab = b.buffer.slice(b.byteOffset, b.byteOffset + b.byteLength);
The slice
and offset stuff is required because small Buffer
s (less than 4 kB by default, half the pool size) can be views on a shared ArrayBuffer
. Without slicing, you can end up with an ArrayBuffer
containing data from another Buffer
. See explanation in the docs.
If you ultimately need a TypedArray
, you can create one without copying the data:
// Create a new view of the ArrayBuffer without copying
let ui32 = new Uint32Array(b.buffer, b.byteOffset, b.byteLength / Uint32Array.BYTES_PER_ELEMENT);
Use Martin Thomson's answer, which runs in O(n) time. (See also my replies to comments on his answer about non-optimizations. Using a DataView is slow. Even if you need to flip bytes, there are faster ways to do so.)
You can use https://www.npmjs.com/package/memcpy to go in either direction (Buffer to ArrayBuffer and back). It's faster than the other answers posted here and is a well-written library. Node 0.12 through iojs 3.x require ngossen's fork (see this).
"From ArrayBuffer to Buffer" could be done this way:
var buffer = Buffer.from( new Uint8Array(ab) );
A quicker way to write it
var arrayBuffer = new Uint8Array(nodeBuffer).buffer;
However, this appears to run roughly 4 times slower than the suggested toArrayBuffer function on a buffer with 1024 elements.
Buffer
is just a view for looking into an ArrayBuffer
.A Buffer
, in fact, is a FastBuffer
, which extends
(inherits from) Uint8Array
, which is an octet-unit view (“partial accessor”) of the actual memory, an ArrayBuffer
.
/lib/buffer.js#L65-L73
Node.js 9.4.0class FastBuffer extends Uint8Array {
constructor(arg1, arg2, arg3) {
super(arg1, arg2, arg3);
}
}
FastBuffer.prototype.constructor = Buffer;
internalBuffer.FastBuffer = FastBuffer;
Buffer.prototype = FastBuffer.prototype;
ArrayBuffer
and the size of its view may vary.Buffer.from(arrayBuffer[, byteOffset[, length]])
.With Buffer.from(arrayBuffer[, byteOffset[, length]])
, you can create a Buffer
with specifying its underlying ArrayBuffer
and the view's position and size.
const test_buffer = Buffer.from(new ArrayBuffer(50), 40, 10);
console.info(test_buffer.buffer.byteLength); // 50; the size of the memory.
console.info(test_buffer.length); // 10; the size of the view.
FastBuffer
's memory allocation.It allocates the memory in two different ways depending on the size.
ArrayBuffer
that exactly fits the required memory./lib/buffer.js#L306-L320
Node.js 9.4.0function allocate(size) {
if (size <= 0) {
return new FastBuffer();
}
if (size < (Buffer.poolSize >>> 1)) {
if (size > (poolSize - poolOffset))
createPool();
var b = new FastBuffer(allocPool, poolOffset, size);
poolOffset += size;
alignPool();
return b;
} else {
return createUnsafeBuffer(size);
}
}
  📜/lib/buffer.js#L98-L100
Node.js 9.4.0function createUnsafeBuffer(size) {
return new FastBuffer(createUnsafeArrayBuffer(size));
}
A memory pool is a fixed-size pre-allocated memory block for keeping small-size memory chunks for Buffer
s. Using it keeps the small-size memory chunks tightly together, so prevents fragmentation caused by separate management (allocation and deallocation) of small-size memory chunks.
In this case, the memory pools are ArrayBuffer
s whose size is 8 KiB by default, which is specified in Buffer.poolSize
. When it is to provide a small-size memory chunk for a Buffer
, it checks if the last memory pool has enough available memory to handle this; if so, it creates a Buffer
that “views” the given partial chunk of the memory pool, otherwise, it creates a new memory pool and so on.
You can access the underlying ArrayBuffer
of a Buffer
. The Buffer
's buffer
property (that is, inherited from Uint8Array
) holds it. A “small” Buffer
's buffer
property is an ArrayBuffer
that represents the entire memory pool. So in this case, the ArrayBuffer
and the Buffer
varies in size.
const zero_sized_buffer = Buffer.allocUnsafe(0);
const small_buffer = Buffer.from([0xC0, 0xFF, 0xEE]);
const big_buffer = Buffer.allocUnsafe(Buffer.poolSize >>> 1);
// A `Buffer`'s `length` property holds the size, in octets, of the view.
// An `ArrayBuffer`'s `byteLength` property holds the size, in octets, of its data.
console.info(zero_sized_buffer.length); /// 0; the view's size.
console.info(zero_sized_buffer.buffer.byteLength); /// 0; the memory..'s size.
console.info(Buffer.poolSize); /// 8192; a memory pool's size.
console.info(small_buffer.length); /// 3; the view's size.
console.info(small_buffer.buffer.byteLength); /// 8192; the memory pool's size.
console.info(Buffer.poolSize); /// 8192; a memory pool's size.
console.info(big_buffer.length); /// 4096; the view's size.
console.info(big_buffer.buffer.byteLength); /// 4096; the memory's size.
console.info(Buffer.poolSize); /// 8192; a memory pool's size.
An ArrayBuffer
is fixed in size, so we need to extract it out by making a copy of the part. To do this, we use Buffer
's byteOffset
property and length
property, which are inherited from Uint8Array
, and the ArrayBuffer.prototype.slice
method, which makes a copy of a part of an ArrayBuffer
. The slice()
-ing method herein was inspired by @ZachB.
const test_buffer = Buffer.from(new ArrayBuffer(10));
const zero_sized_buffer = Buffer.allocUnsafe(0);
const small_buffer = Buffer.from([0xC0, 0xFF, 0xEE]);
const big_buffer = Buffer.allocUnsafe(Buffer.poolSize >>> 1);
function extract_arraybuffer(buf)
{
// You may use the `byteLength` property instead of the `length` one.
return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.length);
}
// A copy -
const test_arraybuffer = extract_arraybuffer(test_buffer); // of the memory.
const zero_sized_arraybuffer = extract_arraybuffer(zero_sized_buffer); // of the... void.
const small_arraybuffer = extract_arraybuffer(small_buffer); // of the part of the memory.
const big_arraybuffer = extract_arraybuffer(big_buffer); // of the memory.
console.info(test_arraybuffer.byteLength); // 10
console.info(zero_sized_arraybuffer.byteLength); // 0
console.info(small_arraybuffer.byteLength); // 3
console.info(big_arraybuffer.byteLength); // 4096
If you're to use the results as read-only, or it is okay to modify the input Buffer
s' contents, you can avoid unnecessary memory copying.
const test_buffer = Buffer.from(new ArrayBuffer(10));
const zero_sized_buffer = Buffer.allocUnsafe(0);
const small_buffer = Buffer.from([0xC0, 0xFF, 0xEE]);
const big_buffer = Buffer.allocUnsafe(Buffer.poolSize >>> 1);
function obtain_arraybuffer(buf)
{
if(buf.length === buf.buffer.byteLength)
{
return buf.buffer;
} // else:
// You may use the `byteLength` property instead of the `length` one.
return buf.subarray(0, buf.length);
}
// Its underlying `ArrayBuffer`.
const test_arraybuffer = obtain_arraybuffer(test_buffer);
// Just a zero-sized `ArrayBuffer`.
const zero_sized_arraybuffer = obtain_arraybuffer(zero_sized_buffer);
// A copy of the part of the memory.
const small_arraybuffer = obtain_arraybuffer(small_buffer);
// Its underlying `ArrayBuffer`.
const big_arraybuffer = obtain_arraybuffer(big_buffer);
console.info(test_arraybuffer.byteLength); // 10
console.info(zero_sized_arraybuffer.byteLength); // 0
console.info(small_arraybuffer.byteLength); // 3
console.info(big_arraybuffer.byteLength); // 4096
Use the following excellent npm package: to-arraybuffer
.
Or, you can implement it yourself. If your buffer is called buf
, do this:
buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength)
You can think of an ArrayBuffer
as a typed Buffer
.
An ArrayBuffer
therefore always needs a type (the so-called "Array Buffer View"). Typically, the Array Buffer View has a type of Uint8Array
or Uint16Array
.
There is a good article from Renato Mangini on converting between an ArrayBuffer and a String.
I have summarized the essential parts in a code example (for Node.js). It also shows how to convert between the typed ArrayBuffer
and the untyped Buffer
.
function stringToArrayBuffer(string) {
const arrayBuffer = new ArrayBuffer(string.length);
const arrayBufferView = new Uint8Array(arrayBuffer);
for (let i = 0; i < string.length; i++) {
arrayBufferView[i] = string.charCodeAt(i);
}
return arrayBuffer;
}
function arrayBufferToString(buffer) {
return String.fromCharCode.apply(null, new Uint8Array(buffer));
}
const helloWorld = stringToArrayBuffer('Hello, World!'); // "ArrayBuffer" (Uint8Array)
const encodedString = new Buffer(helloWorld).toString('base64'); // "string"
const decodedBuffer = Buffer.from(encodedString, 'base64'); // "Buffer"
const decodedArrayBuffer = new Uint8Array(decodedBuffer).buffer; // "ArrayBuffer" (Uint8Array)
console.log(arrayBufferToString(decodedArrayBuffer)); // prints "Hello, World!"
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