i've got a 32 bit unsigned "Real" value splitted into two 16 Bit signed "Word" (0-65535) values. How do I convert them to a javascript number?
Example: Value1: 18584 Value2: 18081 The Real value is: 20644.3
I'm searching for a function like back2Real(18584, 18081) which returns 20644.3. The values come from a modbus application (NodeJS / modbus_stack). The SPS/modbus server sends a "Real" value splitted into two Word-registers.
Regards, root66
You can use the new(ish) typed array functionality to simplify this.
function uint16ToFloat32(low, high) {
var buffer = new ArrayBuffer(4);
var intView = new Uint16Array(buffer);
var floatView = new Float32Array(buffer);
intView[0] = low;
intView[1] = high;
return floatView[0];
}
function float32ToUint16(value) {
var buffer = new ArrayBuffer(4);
var intView = new Uint16Array(buffer);
var floatView = new Float32Array(buffer);
floatView[0] = value;
return [intView[0], intView[1]];
}
console.log("Converted ints to", uint16ToFloat32(18584, 18081));
console.log("Converted float to", float32ToUint16(20644.297));
Here's a transcript:
$ node floatsplit.js
Converted ints to 20644.296875
Converted float to [ 18584, 18081 ]
$
Use this function to convert to JavaScript numbers. Since JavaScript uses double precision rather than single precision numbers, some rounding may occur.
function back2Real(low, high){
var fpnum=low|(high<<16)
var negative=(fpnum>>31)&1;
var exponent=(fpnum>>23)&0xFF
var mantissa=(fpnum&0x7FFFFF)
if(exponent==255){
if(mantissa!=0)return Number.NaN;
return (negative) ? Number.NEGATIVE_INFINITY :
Number.POSITIVE_INFINITY;
}
if(exponent==0)exponent++;
else mantissa|=0x800000;
exponent-=127
var ret=(mantissa*1.0/0x800000)*Math.pow(2,exponent)
if(negative)ret=-ret;
return ret;
}
The following function converts JavaScript numbers into 32-bit IEEE floating point numbers, split into the low and high word:
function real2Back(value){
if(isNaN(value))return [0,0xFFC0]
if(value==Number.POSITIVE_INFINITY || value>=3.402824e38)
return [0,0x7F80]
if(value==Number.NEGATIVE_INFINITY || value<=-3.402824e38)
return [0,0xFF80]
var negative=(value<0)
var p,x,mantissa
value=Math.abs(value)
if(value==2.0)return [0,0x4000]
else if(value>2.0){
// positive exponent
for(var i=128;i<255;i++){
p=Math.pow(2,i+1-127)
if(value<p){
x=Math.pow(2,i-127)
mantissa=Math.round((value*1.0/x)*8388608)
mantissa&=0x7FFFFF
value=mantissa|(i<<23)
if(negative)value|=(1<<31)
return [value&0xFFFF,(value>>16)&0xFFFF]
}
}
// return infinity
return negative ? [0,0xFF80] : [0,0x7F80]
} else {
for(var i=127;i>0;i--){
// negative exponent
p=Math.pow(2,i-127)
if(value>p){
x=p
mantissa=Math.round(value*8388608.0/x)
mantissa&=0x7FFFFF
value=mantissa|(i<<23)
if(negative)value|=(1<<31)
return [value&0xFFFF,(value>>16)&0xFFFF]
}
}
// subnormal
x=Math.pow(2,i-126)
mantissa=Math.round((value*8388608.0/x))
if(mantissa>0x7FFFFF)mantissa=0x800000
value=mantissa
if(negative)value|=(1<<31)
return [value&0xFFFF,(value>>16)&0xFFFF]
}
}
I hope this helps. The code is in the public domain.
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