I am currently trying to work with AR in android but I have been given models in .usdz format. So far I have been looking for a way to convert this file into one that works with android (.fbx .obj .gltf), preferably being .gltf.
Can someone tell me if there is some support to this kind of conversion?
From what I have researched there is a support to convert files the other way around, meaning from .obj .fbx to .unsz.
Updated: May 10, 2022.
USDZ
to glTF
conversion is possibleAt first, you need to install Autodesk Maya 2020 | 2022 | 2023 with Maya USD plug-in.
Then unzip a USDZ
zero-compressed archive to get a binary USDC
(sometimes ascii USDA
) file format and a set of textures. You need to import USDC
into Maya. And if you need you can edit those PNG
or JPG
textures.
USDZ
file in macOSUSDZ
file to ZIP
.ZIP
file using Archive_Utility.app
or RAR_Extractor.app
.USDC
model.USDC
model.glTF
format.Recording this for posterity.
You can convert a USDZ file to GLB easily through the following steps.
Digital Asset Exchange (DAE)
Voila. However, do note that while on iOS quick look obeys your pivot point origin, but on Android Scene Viewer does not.
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