While I know nested scrollViews aren't ideal, our designers provided me with this setup, so I'm doing my best to make it work. Let's begin!
View Hierarchy
Important Note
All my views are defined using programmatic Auto Layout. Each successive view in the UIScrollView's subview hierarchy has a y-coordinate dependency on the view that came before it.
The Problem
For the sake of simplicity, let's modify the nomenclature a bit:
_outerScrollView
will refer to UIScrollView
_innerScrollView
will refer to UICollectionView #2
I'd like for my _outerScrollView
to route its touch event to the _innerScrollView
upon reaching the bottom of its contentSize. I'd like the reverse to happen when I scroll back up.
At present, I have the following code:
- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView
{
CGFloat bottomEdge = [scrollView contentOffset].y + CGRectGetHeight(scrollView.frame);
if (bottomEdge >= [_outerScrollView contentSize].height) {
_outerScrollView.scrollEnabled = NO;
_innerScrollView.scrollEnabled = YES;
} else {
_outerScrollView.scrollEnabled = YES;
_innerScrollView.scrollEnabled = NO;
}
}
where the initial conditions (before any scrolling occurs) is set to:
outerScrollView.scrollEnabled = YES;
innerScrollView.scrollEnabled = NO;
What happens?
Upon touching the view, the outerScrollView
scrolls until its bottom edge, and then has a rubber band effect due to _outerScrollView.bounces = YES;
If I touch the view again, the innerScrollView scroll until it hits its bottom edge. On the way back up, the same rubber banding effect occurs in the reverse order. What I want to happen is have a fluid motion between the two subviews.
Obviously, this is due to the scrollEnabled
conditions that are set in the conditional in the code snippet. What I'm trying to figure out is how to route the speed/velocity of one scrollView to the next scrollView upon hitting an edge.
Any assistance in this issue would be greatly appreciated.
Other Notes
supplementaryView
. Not sure if that would work.Figured it out!
First:
_scrollView.pagingEnabled = YES;
Second:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
if (scrollView == _scrollView || scrollView == _offersCollectionView) {
CGFloat offersCollectionViewPosition = _offersCollectionView.contentOffset.y;
CGFloat scrollViewBottomEdge = [scrollView contentOffset].y + CGRectGetHeight(scrollView.frame);
if (scrollViewBottomEdge >= [_scrollView contentSize].height) {
_scrollView.scrollEnabled = NO;
_offersCollectionView.scrollEnabled = YES;
} else if (offersCollectionViewPosition <= 0.0f && [_offersCollectionView isScrollEnabled]) {
[_scrollView scrollRectToVisible:[_scrollView frame] animated:YES];
_scrollView.scrollEnabled = YES;
_offersCollectionView.scrollEnabled = NO;
}
}
}
Where:
_scrollView
is the _outerScrollView
_offersCollectionView
is the _innerScrollView
(which was UICollectionView #2 in my original post).Here's what happens now:
offersCollectionView
takes over the entire view, moving the other subViews out of the view. Accepted answer didn't work for me. Here's what did:
Define a subclass of UIScrollView
:
class CollaborativeScrollView: UIScrollView, UIGestureRecognizerDelegate {
var lastContentOffset: CGPoint = CGPoint(x: 0, y: 0)
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return otherGestureRecognizer.view is CollaborativeScrollView
}
}
Since it's not possible to reroute touches to another view, the only way to ensure that the outer scrollview can continue scrolling once the inner one stops is if it had been receiving the touches the whole time. However, in order to prevent the outer one from moving while the inner one is, we have to lock it without setting its isScrollEnabled
to false
, otherwise it'll stop receiving the touches and won't be able to pick up where the inner one left off when we want to scroll past the inner one's top or bottom.
That's done by assigning a UIScrollViewDelegate
to the scrollviews, and implementing scrollViewDidScroll(_:)
as shown:
class YourViewController: UIViewController, UIScrollViewDelegate {
private var mLockOuterScrollView = false
@IBOutlet var mOuterScrollView: CollaborativeScrollView!
@IBOutlet var mInnerScrollView: CollaborativeScrollView!
enum Direction {
case none, left, right, up, down
}
func viewDidLoad() {
mOuterScrollView.delegate = self
mInnerScrollView.delegate = self
mInnerScrollView.bounces = false
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
guard scrollView is CollaborativeScrollView else {return}
let csv = scrollView as! CollaborativeScrollView
//determine direction of scrolling
var directionTemp: Direction?
if csv.lastContentOffset.y > csv.contentOffset.y {
directionTemp = .up
} else if csv.lastContentOffset.y < csv.contentOffset.y {
directionTemp = .down
}
guard let direction = directionTemp else {return}
//lock outer scrollview if necessary
if csv === mInnerScrollView {
let isAlreadyAllTheWayDown = (mInnerScrollView.contentOffset.y + mInnerScrollView.frame.size.height) == mInnerScrollView.contentSize.height
let isAlreadyAllTheWayUp = mInnerScrollView.contentOffset.y == 0
if (direction == .down && isAlreadyAllTheWayDown) || (direction == .up && isAlreadyAllTheWayUp) {
mLockOuterScrollView = false
} else {
mLockOuterScrollView = true
}
} else if mLockOuterScrollView {
mOuterScrollView.contentOffset = mOuterScrollView.lastContentOffset
}
csv.lastContentOffset = csv.contentOffset
}
}
And that's it. This will stop your outer scrollview from scrolling when you begin scrolling the inner one, and get it to pick up again when the inner one is scrolled all the way to one of its ends.
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