Currently I am writing a service using Quartz.NET to schedule the running of it.
I was wondering if anyone has any experience of using constructor injection with Quartz.NET and Simple Injector.
Below is essentially what I wish to achieve
public class JobImplementation: IJob
{
private readonly IInjectedClass injectedClass;
public JobImplementation(IInjectedClass _injectedClass)
{
injectedClass = _injectedClass
}
public void Execute(IJobExecutionContext _context)
{
//Job code
}
According to this blog post, you would need to implement a custom IJobFactory
, like this:
public class SimpleInjectorJobFactory : IJobFactory
{
private readonly Container container;
private readonly Dictionary<Type, InstanceProducer> jobProducers;
public SimpleInjectorJobFactory(
Container container, params Assembly[] assemblies)
{
this.container = container;
// By creating producers, jobs can be decorated.
var transient = Lifestyle.Transient;
this.jobProducers =
container.GetTypesToRegister(typeof(IJob), assemblies).ToDictionary(
type => type,
type => transient.CreateProducer(typeof(IJob), type, container));
}
public IJob NewJob(TriggerFiredBundle bundle, IScheduler _)
{
var jobProducer = this.jobProducers[bundle.JobDetail.JobType];
return new AsyncScopedJobDecorator(
this.container, () => (IJob)jobProducer.GetInstance());
}
public void ReturnJob(IJob job)
{
// This will be handled automatically by Simple Injector
}
private sealed class AsyncScopedJobDecorator : IJob
{
private readonly Container container;
private readonly Func<IJob> decorateeFactory;
public AsyncScopedJobDecorator(
Container container, Func<IJob> decorateeFactory)
{
this.container = container;
this.decorateeFactory = decorateeFactory;
}
public async Task Execute(IJobExecutionContext context)
{
using (AsyncScopedLifestyle.BeginScope(this.container))
{
var job = this.decorateeFactory();
await job.Execute(context);
}
}
}
}
Furthermore, you'll need the following registrations:
var container = new Container();
container.Options.ScopedLifestyle = new AsyncScopedLifestyle();
var factory = new StdSchedulerFactory();
IScheduler scheduler = await factory.GetScheduler();
scheduler.JobFactory = new SimpleInjectorJobFactory(
container,
Assembly.GetExecutingAssembly()); // assemblies that contain jobs
// Optional: register some decorators
container.RegisterDecorator(typeof(IJob), typeof(LoggingJobDecorator));
container.Verify();
Late to the party, but https://github.com/hbiarge/Quartz.Unity works well for combining Quartz.NET and Unity.
IUnityContainer container = new UnityContainer();
container.AddNewExtension<Quartz.Unity.QuartzUnityExtension>();
// do your other Unity registrations
IScheduler scheduler = container.Resolve<IScheduler>();
scheduler.ScheduleJob(
new JobDetailImpl(myCommandName, typeof(MyCommand)),
TriggerBuilder.Create()
.WithCronSchedule(myCronSchedule)
.StartAt(startTime)
.Build()
);
scheduler.Start();
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