The constructor should, to my knowledge, be defined in the implementation file but I've only been able to find examples with the class inside one main file instead of split into a .h and .cpp file
All I need to know is if my following code is separated in an acceptable manner..
Entity.h:
using namespace std;
class cEntity {
private:
/*-----------------------------
----------Init Methods---------
-----------------------------*/
int *X, *Y;
int *Height, *Width;
public:
/*-----------------------------
----------Constructor----------
-----------------------------*/
cEntity (int,int, int, int);
/*-----------------------------
----------Destructor-----------
-----------------------------*/
~cEntity ();
/*-----------------------------
----------Set Methods----------
-----------------------------*/
/*Set X,Y Methods*/
void setX(int x){*X=x;};
void setY(int y){*Y=y;};
void setXY(int x, int y){*X=x; *Y=y;};
/*Set Height, Width Methods*/
void setHeight(int x){*Height=x;};
void setWidth(int x){*Width=x;};
void setDimensions(int x, int y){*Height=x; *Width=y;};
/*-----------------------------
----------Get Methods----------
-----------------------------*/
/*Get X,Y Methods*/
int getX(){return *X;};
int getY(){return *Y;};
/*Get Height, Width Methods*/
int getHeight(){return *Height;};
int getWidth(){return *Width;};
};
and Entity.cpp:
#include "Entity.h"
cEntity::cEntity (int x, int y, int height, int width) {
X,Y,Height,Width = new int;
*X = x;
*Y = y;
*Height = height;
*Width = width;
}
cEntity::~cEntity () {
delete X, Y, Height, Width;
}
I would also like to say thanks to everyone for being so helpful, especially on my first question!
cEntity::cEntity (int x, int y, int height, int width) {
is correct
X,Y,Height,Width = new int;
not so much. That sets Width
to a new int
, but not the rest. You probably intended:
X = new int(x);
Y = new int(y);
Height = new int(height);
Width = new int(width);
Note that this method of construction will not work for objects without assignment/copy, like references. For some objects, it's also slower than constructing them in place. As such, the preferred way to construct is like so:
cEntity::cEntity (int x, int y, int height, int width) {
:X(new int(x))
,Y(new int(y))
,Height(new int(height))
,Width(new int(width))
{}
This is better, but if any exceptions are thrown, you'll have to somehow deallocate the ones that were allocated. Better is to make each of those members a std::unique_ptr<int>
, so they'll deallocate themselves and save you many headaches.
Yes, it's OK. However, there is a problem with your constructor and destructor. What your code actually does is allocating one int and your destructor deallocates one int also. Anyway, there is no need to use pointers here. Somewhat better implementation (if we don't use smart pointers), could be:
[Entity.h]
private:
/*Private fields*/
int X, Y;
int Height, Width;
[Entity.cpp]
cEntity::cEntity (int x, int y, int height, int width) {
X = x;
Y = y;
Height = height;
Width = width;
}
cEntity::~cEntity () {
}
And one more thing. Try to avoid using namespace std;
in your header files. If you do, you force those who include your header to use this using statement and it can provoke namespace clashes.
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