# View animation detailsOnce you've captured an animation group, click on it from the Overview pane to view its details. In the Details pane, each individual animation gets its own row. Hover over an animation to highlight it in the viewport. Click on the animation to select it in the Elements panel.
Traditional Console Spinner:
static void Main(string[] args)
{
ConsoleSpiner spin = new ConsoleSpiner();
Console.Write("Working....");
while (true)
{
spin.Turn();
}
}
public class ConsoleSpiner
{
int counter;
public ConsoleSpiner()
{
counter = 0;
}
public void Turn()
{
counter++;
switch (counter % 4)
{
case 0: Console.Write("/"); break;
case 1: Console.Write("-"); break;
case 2: Console.Write("\\"); break;
case 3: Console.Write("|"); break;
}
Console.SetCursorPosition(Console.CursorLeft - 1, Console.CursorTop);
}
}
Here is my spinner. The purpose of it is to have a program do some work while the spinner displays to the user that something is actually happening:
public class Spinner : IDisposable
{
private const string Sequence = @"/-\|";
private int counter = 0;
private readonly int left;
private readonly int top;
private readonly int delay;
private bool active;
private readonly Thread thread;
public Spinner(int left, int top, int delay = 100)
{
this.left = left;
this.top = top;
this.delay = delay;
thread = new Thread(Spin);
}
public void Start()
{
active = true;
if (!thread.IsAlive)
thread.Start();
}
public void Stop()
{
active = false;
Draw(' ');
}
private void Spin()
{
while (active)
{
Turn();
Thread.Sleep(delay);
}
}
private void Draw(char c)
{
Console.SetCursorPosition(left, top);
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(c);
}
private void Turn()
{
Draw(Sequence[++counter % Sequence.Length]);
}
public void Dispose()
{
Stop();
}
}
And you use the class like this:
var spinner = new Spinner(10, 10);
spinner.Start();
// Do your work here instead of sleeping...
Thread.Sleep(10000);
spinner.Stop();
Yes, there are quite a few methods for this.
In particular, you may want to look at the following Console methods:
Great work with the ConsoleSpinner and the sequence implementation. Thanks for the code. I thought about sharing my customized approach.
public class ConsoleSpinner
{
static string[,] sequence = null;
public int Delay { get; set; } = 200;
int totalSequences = 0;
int counter;
public ConsoleSpinner()
{
counter = 0;
sequence = new string[,] {
{ "/", "-", "\\", "|" },
{ ".", "o", "0", "o" },
{ "+", "x","+","x" },
{ "V", "<", "^", ">" },
{ ". ", ".. ", "... ", "...." },
{ "=> ", "==> ", "===> ", "====>" },
// ADD YOUR OWN CREATIVE SEQUENCE HERE IF YOU LIKE
};
totalSequences = sequence.GetLength(0);
}
/// <summary>
///
/// </summary>
/// <param name="sequenceCode"> 0 | 1 | 2 |3 | 4 | 5 </param>
public void Turn(string displayMsg = "", int sequenceCode = 0)
{
counter++;
Thread.Sleep(Delay);
sequenceCode = sequenceCode > totalSequences - 1 ? 0 : sequenceCode;
int counterValue = counter % 4;
string fullMessage = displayMsg + sequence[sequenceCode, counterValue];
int msglength = fullMessage.Length;
Console.Write(fullMessage);
Console.SetCursorPosition(Console.CursorLeft - msglength, Console.CursorTop);
}
}
Implementation:
ConsoleSpinner spinner = new ConsoleSpinner();
spinner.Delay = 300;
while (true)
{
spinner.Turn(displayMsg: "Working ",sequenceCode:5);
}
Output:
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