I'm going through the problems on projecteuler.net to learn how to program in Erlang, and I am having the hardest time creating a prime generator that can create all of the primes below 2 million, in less than a minute. Using the sequential style, I have already written three types of generators, including the Sieve of Eratosthenes, and none of them perform well enough.
I figured a concurrent Sieve would work great, but I'm getting bad_arity messages, and I'm not sure why. Any suggestions on why I have the problem, or how to code it properly?
Here's my code, the commented out sections are where I tried to make things concurrent:
-module(primeserver).
-compile(export_all).
start() ->
register(primes, spawn(fun() -> loop() end)).
is_prime(N) -> rpc({is_prime,N}).
rpc(Request) ->
primes ! {self(), Request},
receive
{primes, Response} ->
Response
end.
loop() ->
receive
{From, {is_prime, N}} ->
if
N From ! {primes, false};
N =:= 2 -> From ! {primes, true};
N rem 2 =:= 0 -> From ! {primes, false};
true ->
Values = is_not_prime(N),
Val = not(lists:member(true, Values)),
From ! {primes, Val}
end,
loop()
end.
for(N,N,_,F) -> [F(N)];
for(I,N,S,F) when I + S [F(I)|for(I+S, N, S, F)];
for(I,N,S,F) when I + S =:= N -> [F(I)|for(I+S, N, S, F)];
for(I,N,S,F) when I + S > N -> [F(I)].
get_list(I, Limit) ->
if
I
[I*A || A
[]
end.
is_not_prime(N) ->
for(3, N, 2,
fun(I) ->
List = get_list(I,trunc(N/I)),
lists:member(N,lists:flatten(List))
end
).
%%L = for(1,N, fun() -> spawn(fun(I) -> wait(I,N) end) end),
%%SeedList = [A || A
%% lists:foreach(fun(X) ->
%% Pid ! {in_list, X}
%% end, SeedList)
%% end, L).
%%wait(I,N) ->
%% List = [I*A || A lists:member(X,List)
%% end.
I wrote an Eratosthenesque concurrent prime sieve using the Go and channels.
Here is the code: http://github.com/aht/gosieve
I blogged about it here: http://blog.onideas.ws/eratosthenes.go
The program can sieve out the first million primes (all primes upto 15,485,863) in about 10 seconds. The sieve is concurrent, but the algorithm is mainly synchronous: there are far too many synchronization points required between goroutines ("actors" -- if you like) and thus they can not roam freely in parallel.
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