Our Teamcity agent is running on a 32bits OS for now and this was not an issue up until now (we now have an x64 applications to build in there).
I heard its possible to compile x64 applications on a 32bit OS but I've never did it. What would be the step required to have Teamcity build a specific project in x64 - Ideally using MSBuild?
When I set my project's MSBuild property "Run Platform" to x64 my agent give me the following warning: "Unmet requirements: DotNetFramework4.0_x64 exists"
As a side note: we will eventually move the agent to a 64bits OS but I would like a short term solution.
I think the Run Platform
for MSBuild in TeamCity is for what version of MSBuild to use, it's looking for MSBuild.exe in the C:\Windows\Microsoft.NET\Framework64\v4.0.30319
folder, when you're on a 32-bit version of Windows, and that framework isn't installed. However, the 32-bit version of MSBuild can invoke the C# Compiler that can still produce x64 assemblies, even on your 32-bit machine.
What you want to do is do a Run Platform
for x86, but pass /property:Platform=x64
as one of your commands. If you don't have a x64 Configuration, you may considering trying to pass it /property:Platform="Any CPU"
. However, Any CPU would only be guaranteed to work if all the assemblies you reference in your project are set the Any CPU as well. Alternative, you can create a custom configuration where all your assemblies are specified x64, and pass that via command line to MSBuild.
Keep in mind if any of your projects are C++, you will need to make sure you have the x64 compilers installed, as I don't think they're installed by default.
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