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Compiling with GLFW3, linker errors 'undefined reference'

Having a minimal example using GLFW3:

#include <GLFW/glfw3.h>

int main(int argc, const char * argv[]) {
    glfwInit();
}

...results in a ton of linker errors: (small excerpt)

Undefined symbols for architecture x86_64:
  "_CFArrayAppendValue", referenced from:
      _addJoystickElement in libglfw3.a(cocoa_joystick.m.o)
  "_CFArrayApplyFunction", referenced from:
      __glfwInitJoysticks in libglfw3.a(cocoa_joystick.m.o)
      _addJoystickElement in libglfw3.a(cocoa_joystick.m.o)
  "_CFArrayCreateMutable", referenced from:
      __glfwInitJoysticks in libglfw3.a(cocoa_joystick.m.o)

  ...

  "_objc_msgSend_fixup", referenced from:
  l_objc_msgSend_fixup_count in libglfw3.a(cocoa_monitor.m.o)
  l_objc_msgSend_fixup_objectAtIndex_ in libglfw3.a(cocoa_monitor.m.o)
  l_objc_msgSend_fixup_objectForKey_ in libglfw3.a(cocoa_monitor.m.o)
  l_objc_msgSend_fixup_alloc in libglfw3.a(cocoa_init.m.o)
  l_objc_msgSend_fixup_release in libglfw3.a(cocoa_init.m.o)
  l_objc_msgSend_fixup_alloc in libglfw3.a(nsgl_context.m.o)
  l_objc_msgSend_fixup_release in libglfw3.a(nsgl_context.m.o)
  ...

OpenGL.framework and libglfw3.a are both linked.

enter image description here

What is the reason for this? Compiling a glfw2 application before worked like a charm.

like image 231
Appleshell Avatar asked Aug 22 '13 21:08

Appleshell


1 Answers

If you are using the static library version of GLFW, add it and the Cocoa, OpenGL, IOKit and CoreVideo frameworks to the project as dependencies.

like image 61
Valeriy Kliuk Avatar answered Sep 28 '22 00:09

Valeriy Kliuk