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'CompanyName.Foo' is a 'namespace' but is used like a 'type'

Restatement of the question

I'm resurrecting this question because I just ran into this error again today, and I'm still utterly confused why the C# compiler bothers to check for collisions between namespaces and types in contexts where it makes no sense for a namespace to exist.

If I have...

public Foo MyFoo { get; set; } 

...why would the compiler care that Foo is both a namespace and a type? Can you declare a property as a namespace instead of a type?

What is the logic behind the "namespace used like type" compiler error? What problem is this saving me from?

[And how do I tag Eric Lippert? :)]


Original Question


The problem

I have a project "Foo" with default namespace CompanyName.Foo. I have a database that's also called "Foo".

And when I run SqlMetal.exe on the database, it generates a class CompanyName.Foo.Models.Foo.

Then, when I attempt to create a property with this class as the type, like this...

using CompanyName.Foo.Models; ... public Foo DataContext { get; set; } 

...I get the error:

'CompanyName.Foo' is a 'namespace' but is used like a 'type'.

I am forced to do...

public CompanyName.Foo.Models.Foo Foo { get; set; } // :-( 

Questions:

  1. Why does this error occur? My property declaration doesn't contain CompanyName, so why is this a problem? Simply put: Foo != CompanyName.Foo. Also, just to be sure, I did a search of my entire solution for namespace Foo and came up with zero hits (if I had actually used a namespace Foo, I could understand getting an error).

  2. [answered] Is there any way around fully qualifying Foo every time I want to use it?

  3. [answered] Is there any way to get SqlMetal to name the class anything other than Foo (w/o changing the name of my database)? I can change the namespace using a switch, but I don't know of a way to change the actual class name.

Update

Still seeking an answer to (1).

O.K.W. nailed (2) & (3).

Usings

A request was made for all my using statements:

using System; using System.ComponentModel; using System.Data.Linq; using System.Linq; using MyCompany.Foo.Models; 
like image 1000
devuxer Avatar asked Jan 12 '10 00:01

devuxer


People also ask

What is a namespace in c#?

Namespaces are used in C# to organize and provide a level of separation of codes. They can be considered as a container which consists of other namespaces, classes, etc. A namespace can have following types as its members: Namespaces (Nested Namespace) Classes.

Can namespace and class have same name?

Inside a namespace, no two classes can have the same name.


1 Answers

how do I tag Eric Lippert?

If you have something you want brought to my attention you can use the "contact" link on my blog.

I'm still utterly confused why the C# compiler bothers to check for collisions between namespaces and types in contexts where it makes no sense for a namespace to exist.

Indeed, the rules here are tricky. Coincidentally, two weeks ago I wrote and posted a series of blog articles about some of these issues closely related to this very issue; they'll actually go live in early March. Watch the blog for details.

UPDATE: The articles mentioned above are here:

http://blogs.msdn.com/b/ericlippert/archive/tags/namespaces/

Why does this error occur?

Let me rephrase the question into several questions.

What sections of the specification justify the production of this error?

I think that's already been covered satisfactorily in other answers. The type resolution algorithm is extremely well-specified. But just to sum up: being inside something of the right name "binds more tightly" than using something of the right name from the outside. When you say:

using XYZ; namespace ABC.DEF {     class GHI : DEF { } } 

that is the same as

using XYZ; namespace ABC {     namespace DEF      {         class GHI : DEF { }     } } 

So now we must determine the meaning of DEF. We go from inside to outside. Is there a type parameter of GHI called DEF? No. Look at the container. Is there a member of DEF called DEF? No. Look at the container. Is there a member of ABC called DEF? YES. We're done; we have determined the meaning of DEF, it is a namespace. We discover the meaning of DEF before we ask "does XYZ have a member DEF?"

What design principles influence this design?

One design principle is "names mean the same thing no matter how you use them". The language does not 100% obey this principle; there are situations in which the same name can be used to refer to two different things in the same code. But in general, we strive for a situation where when you see "Foo" two times in the same context, it means the same thing. (See my article on The Color Color Problem for some details on this, as well as my articles on identifying violations of the "simple name" rules.)

One design principle is "no backtracking". We do not ever say in C# "I see that you used a name to refer to something that is not legal to refer to in this context. Let me abandon the result of name binding and start over, looking for something that might work."

A larger principle that underlies the "no backtracking" principle is that C# is not a "guess what the user meant" language. You wrote a program where the best possible binding of an identifier identified a namespace when a type was expected. There are two possibilities. Possibility one: you've made an error that you want to be told about so that you can take action to correct it. Possibility two: you meant for a less-good binding to be the one we choose, and so we should guess from amongst all the possible less-good bindings to figure out which one you probably meant.

That's a good design principle in languages like JScript -- JScript is all about muddling on through when the developer does something crazy. C# is not that kind of language; the feedback we get loud and clear from our developers is tell me when something is broken so I can fix it.

The thing about "no backtracking" is that it makes the language much easier to understand. Suppose you have something like this mess:

namespace XYZ.DEF {     public class GHI {} } namespace QRS.DEF.GHI {     public class JKL { } } ... using QRS; namespace TUV  {   using XYZ;   namespace ABC   {     namespace DEF      {         class GHI { }         class MNO : DEF.GHI.JKL { }     }   } } 

Work out the base type of MNO. With no backtracking we say "DEF is ABC.DEF". Therefore GHI is ABC.DEF.GHI. Therefore JKL is ABC.DEF.GHI.JKL, which does not exist, error. You must fix the error by giving a type name that lets the compiler identify which DEF you meant.

If we had backtracking, what would we have to do? We get that error, and then we backtrack. Does XYZ contain a DEF? Yes. Does it contain a GHI? Yes. Does it contain a JKL? No. Backtrack again. Does QRS contain an DEF.GHI.JKL? Yes.

That works, but can we logically conclude from the fact that it works that it is the one the user meant?

Who the heck knows in this crazy siutation? We got all kinds of good bindings in there that then went bad very late in the game. The idea that we stumbled upon the desired answer after going down many blind alleys seems highly suspect.

The correct thing to do here is not to backtrack multiple times and try out all kinds of worse bindings for every stage of the lookup. The correct thing to do is to say "buddy, the best possible match for this lookup gives nonsensical results; give me something less ambiguous to work with here please."

An unfortunate fact about writing a language where the compiler by design complains loudly if the best match is something that doesn't work, is that developers frequently say "well, sure, in general I want the compiler to point out all my mistakes -- or, rather, all my coworker's mistakes. But for this specific case, I know what I am doing, so please, compiler, do what I mean, not what I say."

Trouble is, you can't have it both ways. You can't have both a compiler that both enforces rigid rules that make it highly likely that suspicious code will be aggressively identified as erroneous and allow crazy code via compiler heuristics that figure out "what I really meant" when you write something that the compiler quite rightly sees as ambiguous or wrong.

For an object lesson in how lots of pro devs vehemently dislike the effects of a language design that aggressively identifies errors rather than guessing that the developer meant for the worse result to be chosen, see the 116 comments to this article on a minor and rather unimportant aspect of overload resolution:

(Note that I am no longer responding to comments on this issue; I've explained my position over ten times. If all those explanations are not convincing, that's because I'm not a very good convincer.)

And finally, if you really want to test your understanding of how the name resolution rules work in C#, try out this little puzzle. Almost everyone gets it wrong, or gets it right for the wrong reasons. The answer is here.

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Eric Lippert Avatar answered Sep 23 '22 23:09

Eric Lippert