Is there a way to communicate between the main and renderer process in Puppeteer similar to the ipcMain and ipcRenderer functions in Electron.
A simple application is demonstrated in this post. I find this functionality can be useful for debugging by triggering event from the page
to the main function and vice-versa.
Debugging: - Puppeteer has various page events used for debugging purpose here. - Puppeteer recently added ASYNC stack trace so you can track errors more precisely.
Event emitting,
You can use the default events
module and exposeFunction
to build your own events system.
Refer to the following code snippet that has all of the mentioned methods,
const EventEmitter = require("events");
const myEventTracker = new EventEmitter();
myEventTracker.on("some-event", function(...data) {
// do something on event
console.log(data);
});
// usage in puppeteer
const puppeteer = require("puppeteer");
puppeteer.launch({ headless: false }).then(async browser => {
const page = await browser.newPage();
// normal console events forwarded to node context
page.on("console", msg => console.log(msg.text()));
// we can use this to make our own reverse events
myEventTracker.on("change-viewport", async function(data) {
// do something on event
await page.setViewport({ width: data.width, height: data.height });
});
// or we can expose the emit function
await page.exposeFunction("emitter", (...data) =>
myEventTracker.emit(...data)
);
// emit however we want
await page.evaluate(async => {
emitter("change-viewport", { width: 1200, height: 800 });
emitter("some-event", "inside browser");
});
await page.goto("http://viewportsizes.com/mine/");
// await browser.close();
});
It will become a blog post if we want to explain all, I will update my answer otherwise.
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