I was wondering if anyone could tell me the raw code equivalent to the += operator for adding a method to an event. I am curious to how it it works from a technical standpoint.
Delegate is a function pointer. It holds the reference of one or more methods at runtime. Delegate is independent and not dependent on events. An event is dependent on a delegate and cannot be created without delegates.
Event delegation refers to the process of using event propagation (bubbling) to handle events at a higher level in the DOM than the element on which the event originated. It allows us to attach a single event listener for elements that exist now or in the future. Inside the Event Handling Function.
An interface can declare an event. The following example shows how to implement interface events in a class. Basically the rules are the same as when you implement any interface method or property.
An event
defines a set of methods including "add" and "remove" (in the same way that a property defines "get" and "set"). to this is effectively:
obj.add_SomeEvent(handler);
Internally, the event could do anything; there are 2 common cases:
EventHandlerList
implementationsWith a delegate, it effectively uses Delegate.Combine
:
handler = Delegate.Combine(handler, value);
With an EventHandlerList
there is a key object:
Events.AddHandler(EventKey, value);
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