I was trying to run cocos2dx HelloCpp sample project on Android, building from Windows-7 64 bit with Cygwin 64 bit, however, everytime I try to build and run, it complains that permission was denied on "Marker Felt.fnt" file in assets/font folder.
I checked that there's no permission on that file and chmod to give it proper permission, but everytime I try to run again, that file seems to be regenerated and has no permission again...
Does anyone has the same problem? I have been googling and the nearest problem I've found is this:
Cocos2dx Android: Get data from file(assets/*) failed
However, it is quite different. I've tried disabling UAC on my Windows machine, but the problem doesn't go away
Any help is highly appreciated
Check the proj.android/build_native.sh
, every time you run the build, the entire assets/* folder will be re-created, and thus, your chmod is nullified.
You can chmod after the copy process itself in the build_native.sh
, place the chmod somewhere after cp the assets/*
in my case, put
chmod 777 -R "$APP_ANDROID_ROOT"/assets
after copying the assets folder in build_native.sh
like this:
if [ -f "$file" ]; then
cp "$file" "$APP_ANDROID_ROOT"/assets
fi
chmod 777 -R "$APP_ANDROID_ROOT"/assets
done
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