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Cocos2D-x HelloCpp for Android unable to build apk from Windows due to permission denied on asset file

I was trying to run cocos2dx HelloCpp sample project on Android, building from Windows-7 64 bit with Cygwin 64 bit, however, everytime I try to build and run, it complains that permission was denied on "Marker Felt.fnt" file in assets/font folder.

I checked that there's no permission on that file and chmod to give it proper permission, but everytime I try to run again, that file seems to be regenerated and has no permission again...

Does anyone has the same problem? I have been googling and the nearest problem I've found is this:

Cocos2dx Android: Get data from file(assets/*) failed

However, it is quite different. I've tried disabling UAC on my Windows machine, but the problem doesn't go away

Any help is highly appreciated

like image 812
Jenny Kim Avatar asked Dec 11 '22 12:12

Jenny Kim


1 Answers

Check the proj.android/build_native.sh, every time you run the build, the entire assets/* folder will be re-created, and thus, your chmod is nullified.

You can chmod after the copy process itself in the build_native.sh, place the chmod somewhere after cp the assets/*

in my case, put

chmod 777 -R "$APP_ANDROID_ROOT"/assets 

after copying the assets folder in build_native.sh like this:

if [ -f "$file" ]; then
    cp "$file" "$APP_ANDROID_ROOT"/assets
fi

chmod 777 -R "$APP_ANDROID_ROOT"/assets
done
like image 118
Zennichimaro Avatar answered Dec 21 '22 10:12

Zennichimaro