i am starting by macOSX xcode4.5 .
i tried to tutorials.
Using cocos2dx, it completes building of macOSX,
The problem occurred in android sources.
No contents of cocos2dxActivity are described.
so, org.cocos2dx.lib is not other files.
android is not running.
i use ndk-r8. What will be a problem?
In cocos2d-x 2.0.3 ...Cocos2d-x Lib java files has been considered as a different project only So import that project in the eclipse
Lets make it Simple
You will see libcocos2dx project in eclipse ...Keep this project open always otherwise your projects will give error on the syntax of library
Run create-android-project
Now Import the project which you have created and just Run (If you know the concept of isLibrary then that's how they are maintaining it now ..)
Also additional information to run build-native.sh from eclipse only , Right Click Project ->C/C++ Build Uncheck Use Default Build COmmand and add following bash ${workspace_loc:/YourProjName}/build_native.sh NDK_DEBUG=1 V=1
Good Luck ..If any question please feel free to ask
Change
import org.cocos2dx.lib.Cocos2dxActivity;
to
import android.app.Activity;
and change
extends Cocos2dxActivity
to
extends Activity
You can copy the folder (cocos2d-2.0-x-2.0.3/cocos2dx/platform/android/java) beside the proj.android folder of your game folder, then import it with the game in eclipse.After importing these 2 projects, open Properties of the game and then add libcocos2dx as library and click apply and build.
i have tries these and works for me
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