I'm curious as to how to create an infinite background in cocos2d. For example lets say I was building an app with a man running from left to right, and I want him to run infinitely. Well in that case I would have to have an endless background so the man could keep running. I've continuously searched on this matter and have found nothing that actually works.
Any types of suggestions, answers, and tips are much appreciated.
Thanks
Try This:
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define MM_BG_SPEED_DUR ( IS_IPAD ? (6.0f) : (2.0f) )
-(void)onEnter
{
[super onEnter];
[self initBackground];
[self schedule: @selector(tick:)];
}
-(void)initBackground
{
NSString *tex = @"BG/Background.png";//[self getThemeBG];
mBG1 = [CCSprite spriteWithFile:tex];
mBG1.position = ccp(s.width*0.5f,s.height*0.5f);
[self addChild:mBG1 z:LAYER_BACKGROUND];
mBG2 = [CCSprite spriteWithFile:tex];
mBG2.position = ccp(s.width+s.width*0.5f,s.height*0.5f);
mBG2.flipX = true;
[self addChild:mBG2 z:LAYER_BACKGROUND];
}
-(void)scrollBackground:(ccTime)dt
{
CGSize s = [[CCDirector sharedDirector] winSize];
CGPoint pos1 = mBG1.position;
CGPoint pos2 = mBG2.position;
pos1.x -= MM_BG_SPEED_DUR;
pos2.x -= MM_BG_SPEED_DUR;
if(pos1.x <=-(s.width*0.5f) )
{
pos1.x = pos2.x + s.width;
}
if(pos2.x <=-(s.width*0.5f) )
{
pos2.x = pos1.x + s.width;
}
mBG1.position = pos1;
mBG2.position = pos2;
}
-(void)tick:(ccTime)dt
{
[self scrollBackground:dt];
}
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