I am creating my own cocoapods. I am getting an error as shown in screenshot. I think , there is some issue with Assets.xcassets folder linking. In case, there is no image in assets.xcassets folder, then there is no issue with it. When I am adding any image in assets, then contents.json will be generated automatically with respect to those images, and then this below issue started coming.
I have modified these two lines and now it's working.
s.source_files = 'ECGame/**/*.{swift, plist}'
s.resources = 'ECGame/**/*.{storyboard,xib,xcassets,json,png}'
You can use following YourPod.podspec file making minor changes
Pod::Spec.new do |s|
s.name = 'YourPod'
s.version = '0.1.0'
s.summary = 'Pod summary here'
s.description = 'Use description here and it must be larger than summary'
s.swift_version = '4.2'
s.homepage = 'https://github.com/githubusername/YourPod'
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { 'Vipin' => '[email protected]' }
s.source = { :git => 'https://github.com/githubusername/YourPod.git', :tag => s.version.to_s }
s.ios.deployment_target = '11.0'
s.source_files = 'ECGame/**/*.{swift, plist}'
s.resources = 'ECGame/**/*.{png,jpeg,jpg,storyboard,xib,xcassets,json}'
s.framework = "UIKit"
s.dependency 'MBProgressHUD'
s.dependency 'Alamofire'
end
Either you do:
s.subspec 'Resources' do |resources|
resources.resource_bundle = {'ECGame' => ['Resources/**/*.{json,png}']}
end
Or you do:
s.resources = "ECGame/Assets/*.xcassets"
I have same solution as Vipin given with minor correction.
s.source_files = 'RepoName/**/*.{swift}'
s.resources = 'RepoName/**/*.{storyboard,xib,xcassets,json,png, jpg, jpeg, plist}'
I have removed the plist from source file and added into resource file.
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