Problem is quite simple. I have multi platform project (Windows
/Mac OS
).
Now in case of Mac OS
I need to enable "Hardened runtime" in capabilities section of my bundle (it is launchd daemon).
I wish my Xcode project is generated by cmake
(I don't want to maintain multiple project files).
If I can overcome this problem by modifying build process (for example by adding some flags to xcodebuidl
command) it should be fine, but I prefer when everything is defined in CMakeLists.txt
files.
You can use the property XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME
, which is a boolean.
Set that property on your macOS target, e.g.
set_property(TARGET target PROPERTY XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME YES)
Or if you provide more properties for the target it might look like this:
set_target_properties(target PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME "yourTargetName"
MACOSX_RPATH TRUE
MACOSX_FRAMEWORK_IDENTIFIER com.host.target
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@loader_path/Libraries"
RESOURCE "${RESOURCE_FILES}"
XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME YES
)
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