I am a CMake beginner and have an issue with creation of an Qt application bundle for MacOS X. Let's consider a simple widget "helloworld" app in only one main.cpp
file.
// main.cpp
#include <QApplication>
#include <QLabel>
int main(int argc, char** argv)
{
QApplication app(argc,argv);
QLabel lbl("Hello");
lbl.show();
return app.exec();
}
The CMakeLists.txt
file is also simple.
# CMakeLists.txt
cmake_minimum_required( VERSION 3.0 )
project( QtBundle )
set( CMAKE_INCLUDE_CURRENT_DIR ON )
set( CMAKE_AUTOMOC ON )
set( SOURCES main.cpp )
find_package( Qt5Widgets REQUIRED )
add_executable( ${PROJECT_NAME} MACOSX_BUNDLE ${SOURCES} )
qt5_use_modules( ${PROJECT_NAME} Widgets )
I run cmake .. -DCMAKE_PREFIX_PATH=/path/to/Qt5.5.1/
and it generates Makefile
in the build
directory.
Then I run make
and have QtBundle.app
directory as I wanted and QtBundle.app/Contents/MacOS/QtBundle
executable, OK.
But when I launch it I get:
This application failed to start because it could not find or load the Qt platform plugin "cocoa".
Reinstalling the application may fix this problem.
Abort trap: 6
As far as I understand that error is occurred because application bundle doesn't have any Qt stuffs (Framework libs and plugins), so I run macdeployqt
and it populates bundles directory with a lot of files in Framework and PlugIns folders and application is able to run and relocate to another system.
It partially solves the problem but I want to populate bundle with CMake and BundleUtilities and without macdeployqt tool.
Unfortunately I didn't find any good and simple example for Qt5 deployment with BundleUtilities.
Could someone help me to modify my 'helloworld' example in such way that CMake automatically creates ready-to-deploy bundle?
Thanks in advance.
Add the code below to CMakeLists.txt
. The most challenging thing is to figure out, what plugins do you need, find their names and then properly specify paths for BundleUtilities' fixup_bundle()
.
install_qt5_plugin()
macro locates plugin by name. It will only find plugin for Qt module already found. In this case Qt5::QCocoaIntegrationPlugin is plugin in Qt5Gui module, which is found as dependency for Qt5Widgets by find_package(Qt5 COMPONENTS Widgets REQUIRED)
. Macro generates install() command for plugin and calculates full path to installed plugin. The latter we'll pass (see QT_PLUGIN
variable) to fixup_bundle()
.
Notes:
qt.conf
file, so plugin can be found, when application starts.APPS
variable specifies path to bundle, not to executable inside it.DIRS
is very important. Note, how it uses CMAKE_PREFIX_PATH.APPS
, QT_PLUGINS
and DIRS
is optional yet very useful.Dependencies lookup and fixing happens on installation. To get relocatable bundle in necessary location one may configure with CMAKE_INSTALL_PREFIX pointing to that location and then build install
target.
I prefer creating .dmg file with
mkdir build
cd build
cmake ..
cpack -G DragNDrop
Contents to add to CMakeLists.txt is from here:
set(prefix "${PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${prefix}/MacOS")
set(INSTALL_CMAKE_DIR "${prefix}/Resources")
# based on code from CMakes QtDialog/CMakeLists.txt
macro(install_qt5_plugin _qt_plugin_name _qt_plugins_var _prefix)
get_target_property(_qt_plugin_path "${_qt_plugin_name}" LOCATION)
if(EXISTS "${_qt_plugin_path}")
get_filename_component(_qt_plugin_file "${_qt_plugin_path}" NAME)
get_filename_component(_qt_plugin_type "${_qt_plugin_path}" PATH)
get_filename_component(_qt_plugin_type "${_qt_plugin_type}" NAME)
set(_qt_plugin_dest "${_prefix}/PlugIns/${_qt_plugin_type}")
install(FILES "${_qt_plugin_path}"
DESTINATION "${_qt_plugin_dest}")
set(${_qt_plugins_var}
"${${_qt_plugins_var}};\$ENV{DEST_DIR}\${CMAKE_INSTALL_PREFIX}/${_qt_plugin_dest}/${_qt_plugin_file}")
else()
message(FATAL_ERROR "QT plugin ${_qt_plugin_name} not found")
endif()
endmacro()
install_qt5_plugin("Qt5::QCocoaIntegrationPlugin" QT_PLUGINS ${prefix})
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
"[Paths]\nPlugins = ${_qt_plugin_dir}\n")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/qt.conf"
DESTINATION "${INSTALL_CMAKE_DIR}")
# Destination paths below are relative to ${CMAKE_INSTALL_PREFIX}
install(TARGETS ${PROJECT_NAME}
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime
)
# Note Mac specific extension .app
set(APPS "\$ENV{DESTDIR}\${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}.app")
# Directories to look for dependencies
set(DIRS "${CMAKE_BINARY_DIR}")
# Path used for searching by FIND_XXX(), with appropriate suffixes added
if(CMAKE_PREFIX_PATH)
foreach(dir ${CMAKE_PREFIX_PATH})
list(APPEND DIRS "${dir}/bin" "${dir}/lib")
endforeach()
endif()
# Append Qt's lib folder which is two levels above Qt5Widgets_DIR
list(APPEND DIRS "${Qt5Widgets_DIR}/../..")
include(InstallRequiredSystemLibraries)
message(STATUS "APPS: ${APPS}")
message(STATUS "QT_PLUGINS: ${QT_PLUGINS}")
message(STATUS "DIRS: ${DIRS}")
install(CODE "include(BundleUtilities)
fixup_bundle(\"${APPS}\" \"${QT_PLUGINS}\" \"${DIRS}\")")
set(CPACK_GENERATOR "DRAGNDROP")
include(CPack)
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