For some reason, the below CMake file fails to install the project libraries. It creates the directory in the right location, and it even recursively installs the headers... But it fails to install the library. How can this be fixed?
cmake_minimum_required(VERSION 2.8)
project(MyLib)
include_directories(include)
add_library(MyLib SHARED source/stuff.cpp)
if(CMAKE_SYSTEM MATCHES "Windows")
target_link_libraries(MyLib DbgHelp ws2_32 iphlpapi)
set(CMAKE_INSTALL_PREFIX "../../devel_artifacts")
endif(CMAKE_SYSTEM MATCHES "Windows")
install(TARGETS MyLib LIBRARY DESTINATION "lib"
ARCHIVE DESTINATION "lib"
COMPONENT library)
install(DIRECTORY include/${PROJECT_NAME} DESTINATION include)
Any complex software will have its dependencies – be it system API calls or other libraries calls either statically or dynamically linked to it. As a build system generator CMake will help you manage these dependencies in the most natural way possible.
As previous answer tells, the cmake_install. cmake contains the commands generated by install command from your CMakeLists. txt . You can execute it by cmake -P cmake_install. cmake and it performs the installation of your project even on windows.
You're just missing the RUNTIME DESTINATION
argument in the install(TARGETS...)
command.
CMake treats shared libraries as runtime objects on "DLL platforms" like Windows. If you change your command to:
install(TARGETS MyLib LIBRARY DESTINATION "lib"
ARCHIVE DESTINATION "lib"
RUNTIME DESTINATION "bin"
COMPONENT library)
then you should find that MyLib.dll ends up in "devel_artifacts/bin".
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