This seems as a trivial question, since CMake is a script language the general answer is: strictly sequential. But I came across several cases where it was important when or in which order CMake is parsing certain files. So I wonder:
The cases I came across so far, where the above information was important:
CMakeLists.txt
file has been parsed: Execute command or macro in CMake as the last step before the 'configure' step finishes Maybe you know even more.
To find an answer, I have tried the following: I have setup a simple main CMakeLists.txt as shown below and run cmake --trace …
to analyze the parsing order.
cmake_minimum_required(VERSION 2.8) include(BeforeProjectCmd.cmake) project(ParserTest CXX) add_subdirectory(LibTarget1) add_subdirectory(LibTarget2) add_executable(ExeTarget Test.cpp) variable_watch(CMAKE_BACKWARDS_COMPATIBILITY)
When I then run e.g. cmake --debug-output --trace -G"Visual Studio 12 2013" -DCMAKE_TOOLCHAIN_FILE:FILE_PATH=Toolchain.txt
I got a long trace that I tried to summarize:
# Begin try to read CMakeCache.txt ${CMAKE_BINARY_DIR}/CMakeCache.txt PreLoad.cmake ${CMAKE_BINARY_DIR}/PreLoad.cmake # End try to read ┌ CMakeLists.txt(1): cmake_minimum_required(VERSION 2.8 ) │ CMakeLists.txt(3): include(BeforeProjectCmd.cmake ) │ ├─ BeforeProjectCmd.cmake │ │ CMakeLists.txt(5): project(ParserTest CXX ) ├┬ share/cmake-3.2/Modules/CMakeDetermineSystem.cmake ││ │└─ Toolchain.txt │ ├┬ ${CMAKE_PLATFORM_INFO_DIR}/CMakeSystem.cmake ││ │└─ Toolchain.txt │ ├─ share/cmake-3.2/Modules/CMakeSystemSpecificInitialize.cmake ├┬ share/cmake-3.2/Modules/CMakeDetermineCXXCompiler.cmake │├┬ share/cmake-3.2/Modules/CMakeDetermineCompiler.cmake ││├ share/cmake-3.2/Modules/Platform/Windows-CXX.cmake … ││├ share/cmake-3.2/Modules/CMakeDetermineCompilerId.cmake ││├─ share/cmake-3.2/Modules/CMakeCompilerIdDetection.cmake … ││├ share/cmake-3.2/Modules/Compiler/MSVC-DetermineCompiler.cmake … │├ ${CMAKE_BINARY_DIR}/${CMAKE_FILES_DIRECTORY}/3.2.2/CMakeCXXCompiler.cmake │├ share/cmake-3.2/Modules/CMakeSystemSpecificInformation.cmake │├┬ share/cmake-3.2/Modules/CMakeGenericSystem.cmake ││├ share/cmake-3.2/Modules/Platform/Windows.cmake ││└─ share/cmake-3.2/Modules/Platform/WindowsPaths.cmake │├ share/cmake-3.2/Modules/CMakeCXXInformation.cmake │├┬ share/cmake-3.2/Modules/Compiler/MSVC-CXX.cmake ││├ share/cmake-3.2/Modules/Platform/Windows-MSVC-CXX.cmake ││├┬ share/cmake-3.2/Modules/Platform/Windows-MSVC.cmake │││└─ share/cmake-3.2/Modules/CMakeRCInformation.cmake ││└ share/cmake-3.2/Modules/CMakeCommonLanguageInclude.cmake │├ share/cmake-3.2/Modules/CMakeTestCXXCompiler.cmake │├┬ share/cmake-3.2/Modules/CMakeTestCompilerCommon.cmake ││├ share/cmake-3.2/Modules/CMakeDetermineCompilerABI.cmake ││├ share/cmake-3.2/Modules/CMakeDetermineCompileFeatures.cmake ││├ share/cmake-3.2/Modules/Internal/FeatureTesting.cmake ││└ share/cmake-3.2/Modules/Compiler/MSVC-CXX-FeatureTests.cmake │└ ${CMAKE_BINARY_DIR}/${CMAKE_FILES_DIRECTORY}/3.2.2/CMakeCXXCompiler.cmake │ │ CMakeLists.txt(7): add_subdirectory(LibTarget1 ) │ ├─ LibTarget1/CMakeLists.txt │ │ CMakeLists.txt(8): add_subdirectory(LibTarget2 ) │ ├─ LibTarget2/CMakeLists.txt │ │ CMakeLists.txt(10): add_executable(ExeTarget Test.cpp ) │ CMakeLists.txt(12): variable_watch(CMAKE_BACKWARDS_COMPATIBILITY ) │ │ CMake Debug Log in CMakeLists.txt: │ Variable "CMAKE_BACKWARDS_COMPATIBILITY" was accessed using UNKNOWN_READ_ACCESS with value "". -- Configuring done -- Generating ${CMAKE_BINARY_DIR} -- Generating ${CMAKE_BINARY_DIR}/LibTarget1 -- Generating ${CMAKE_BINARY_DIR}/LibTarget2 -- Generating done # Writes ${CMAKE_BINARY_DIR}/CMakeCache.txt
So seeing the above output I came - so far - to following conclusion (which I hope are true and somewhat generic):
project()
command trigger most of CMake's detection magic (including reading from the Toolchain.txt
file).CMakeSystem.cmake
.variable_watch()
hook can trigger anytime, so the scope in which the optimal "command to execute" is called is undefined.This seems as a trivial question, since CMake is a script language the general answer is: strictly sequential.
CMake uses a toolchain of utilities to compile, link libraries and create archives, and other tasks to drive the build. The toolchain utilities available are determined by the languages enabled. In normal builds, CMake automatically determines the toolchain for host builds based on system introspection and defaults.
CMake is a meta build system that uses scripts called CMakeLists to generate build files for a specific environment (for example, makefiles on Unix machines). When you create a new CMake project in CLion, a CMakeLists. txt file is automatically generated under the project root.
CMAKE_CONFIGURATION_TYPES. Specifies the available build types (configurations) on multi-config generators (e.g. Visual Studio, Xcode , or Ninja Multi-Config ). Typical values include Debug , Release , RelWithDebInfo and MinSizeRel , but custom build types can also be defined.
There's no official documentation about this particular inner workings of CMake, so please find below a summary of what I've learned about CMake so far ...
What files are parsed depends on the
There are a lot of possible combinations of those parameters, but most of the time CMake does all the magic of automatically detecting the correct settings for you and you don't need to bother how it's done. The good news is - when you need to know - it follows certain intrinsic patterns.
Interesting is that it only marginally depends on the CMake generator you are selecting.
This mainly starts with the project()
command. Taking CXX
language as an example, the main files for compiler detection are (see also the root files in the question's trace output):
share/cmake-x.y/Modules/CMakeDetermineCXXCompiler.cmake
This basically tries to determine the compiler executable's location and does call it to get a more specific compiler id.
Furthermore it e.g. defines source/output file extensions based on the host computer environment and target operating system.
share/cmake-x.y/Modules/CMakeCXXCompiler.cmake.in
This is the template to store the result of the compiler detection in ${CMAKE_BINARY_DIR}/${CMAKE_FILES_DIRECTORY}/x.y.z/CMakeCXXCompiler.cmake
.
Mainly those variables are: CMAKE_CXX_COMPILER
, CMAKE_CXX_SOURCE_FILE_EXTENSIONS
, CMAKE_CXX_IGNORE_EXTENSIONS
and CMAKE_CXX_COMPILER_ENV_VAR
share/cmake-x.y/Modules/CMakeCXXInformation.cmake
This file sets the basic flags for the compiler. It's also where the compiler, host and target does have the most influence on the setup with calls like this:
include(Platform/${CMAKE_SYSTEM_NAME}-${CMAKE_CXX_COMPILER_ID}-CXX-${CMAKE_SYSTEM_PROCESSOR} OPTIONAL) include(Platform/${CMAKE_SYSTEM_NAME}-${CMAKE_CXX_COMPILER_ID}-CXX OPTIONAL) include(Platform/${CMAKE_SYSTEM_NAME}-${CMAKE_BASE_NAME} OPTIONAL) include(Platform/${CMAKE_SYSTEM_NAME} OPTIONAL)
share/cmake-x.y/Modules/CMakeTestCXXCompiler.cmake
This does test everything and e.g. determine compiler features by actually calling the compiler in a simple generated CMake projects.
The results of those steps are stored in cached variables and those files are special in such case the they are safeguarded by variables like CMAKE_CXX_COMPILER_LOADED
, CMAKE_CXX_INFORMATION_LOADED
or CMAKE_CXX_COMPILER_WORKS
to not run with each consecutive CMake configuration step again.
There are several ways you could change a CMake default values without actually having to touch your project's CMakeLists.txt
files.
-C <initial-cache>
command line option
This can be used if you want to give some preset values (you would normally give via -D ...
option) trough several projects over and over again. Like some library search paths on your computer or some presets used in your company.
CMakeCache.txt
through e.g. cmake-gui
cmake-gui
lets you manually modify your project's options (editing all non-internal variables in CMakeCache.txt
) before you finally generate the build environment.
CMAKE_TOOLCHAIN_FILE
Mainly used for cross-compiling, but it can more generally describes as preset values per compiler toolchain used.
PreLoad.cmake
More or less the same as the "initial cache" option (see above), but it's not given through a command line option. It has just to be in the same directory as your project's CMakeLists.txt
.
Note: It supports all CMake script commands like if()
calls, but PreLoad.cmake
has its
CMakeLists.txt
)CMAKE_GENERATOR
)CMAKE_USER_MAKE_RULES_OVERRIDE
, CMAKE_USER_MAKE_RULES_OVERRIDE_<LANG>
This allows to modify non-cached default values after the automatic detection by CMake.
Example: Extending the valid CXX source file extensions by .c
files
MakeRulesOverwrite.cmake
list(APPEND CMAKE_CXX_SOURCE_FILE_EXTENSIONS c)
Then you can call cmake
with something like
> cmake -D CMAKE_USER_MAKE_RULES_OVERRIDE:PATH=..\MakeRulesOverwrite.cmake ..
CMAKE_PROJECT_ParserTest_INCLUDE
This is meant to "inject custom code into project builds without modifying their source" directly after your project()
command was processed (and the build environment was detected).
A toolchain file is read multiple time while determining the system, compiler, etc.
Important to know is:
It's read with each try_compile()
call. And since try compile must produce a valid executable, you may need - if you are e.g. cross-compiling - to
CMAKE_TRY_COMPILE_TARGET_TYPE
to STATIC_LIBRARY
(CMake version 3.6 or above)IN_TRY_COMPILE
global property to add additional optionsIf you change your toolchain file, CMake will re-trigger the compiler detection (as in the trace above). Which profoundly helps to play with your compiler settings.
Last but not least, it's important to know that the trace above only shows the initial step. All consecutive project configurations will take almost everything from cached variables and therefore will read much less files in the re-configuration runs.
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