Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

CMake configuration for ffmpeg in C++ project

Tags:

c++

ffmpeg

cmake

I have installed ffmpeg (version 4) with Homebrew and I am trying to use the various ffmpeg libraries in a C++ project, but I am getting multiple errors during linking.

Undefined symbols for architecture x86_64:
  "_av_free", referenced from:
      _main in main.cpp.o
  "_av_packet_alloc", referenced from:
      _main in main.cpp.o
  "_av_parser_init", referenced from:
And so on ... 

I have included the libraries as follow

extern "C" {
    #include <libavutil/frame.h>
    #include <libavutil/mem.h>
    #include <libavcodec/avcodec.h>
}

But still, this doesn't work. I think I might have missed something in my CMakeLists.txt file, which at the moment looks like that :

cmake_minimum_required(VERSION 2.6)
project(decode_encode)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "-D__STDC_CONSTANT_MACROS")

add_executable(decode_encode main.cpp)

I most likely need to specify additional linking flags, but is there is a better way to handle the linking part in a CMakeLists.txt file?

like image 922
pp492 Avatar asked Jun 08 '18 11:06

pp492


3 Answers

PkgConfig can be used to link the libraries more conveniently, as mentioned in a comment. With CMake 3.17, this links all libav libraries:

cmake_minimum_required(VERSION 3.17)

project(Foo)

find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBAV REQUIRED IMPORTED_TARGET
    libavdevice
    libavfilter
    libavformat
    libavcodec
    libswresample
    libswscale
    libavutil
)

add_executable(${PROJECT_NAME}
    main.cpp
)

target_link_libraries(${PROJECT_NAME}
    PkgConfig::LIBAV
)
like image 131
Kasdonchu Avatar answered Nov 09 '22 16:11

Kasdonchu


Ok, I've found the solution. It appears that FFmpeg doesn't support find_package in CMake. I had to manually link the libraries as suggested here.

Final CMakeLists.txt looks like this

cmake_minimum_required(VERSION 2.6)
project(decode_encode)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "-D__STDC_CONSTANT_MACROS")

find_path(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h)
find_library(AVCODEC_LIBRARY avcodec)

find_path(AVFORMAT_INCLUDE_DIR libavformat/avformat.h)
find_library(AVFORMAT_LIBRARY avformat)

find_path(AVUTIL_INCLUDE_DIR libavutil/avutil.h)
find_library(AVUTIL_LIBRARY avutil)

find_path(AVDEVICE_INCLUDE_DIR libavdevice/avdevice.h)
find_library(AVDEVICE_LIBRARY avdevice)

add_executable(decode_encode main.cpp)
target_include_directories(decode_encode PRIVATE ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR} ${AVDEVICE_INCLUDE_DIR})
target_link_libraries(decode_encode PRIVATE ${AVCODEC_LIBRARY} ${AVFORMAT_LIBRARY} ${AVUTIL_LIBRARY} ${AVDEVICE_LIBRARY})

I am sure there is a better way to aggregate all the libraries, though.

like image 42
pp492 Avatar answered Nov 09 '22 18:11

pp492


You need to tell CMAKE where to find headers and libraries for ffmpeg in your system. You can use the find_package(ffmpeg to look into your system for you and then use the CMAKE variables it defines to set up the headers for the compiler and the libraries for the linker correctly.

  • header: include_directories(${FFMPEG_INCLUDE_DIRS})
  • libraries: target_link_libraries(decode_encode ${FFMPEG_LIBRARIES})

Something like the following should serve the purpouse.

 cmake_minimum_required(VERSION 2.6)
project(decode_encode)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_FLAGS "-D__STDC_CONSTANT_MACROS")


find_package(FFmpeg COMPONENTS AVCODEC AVFORMAT AVUTIL AVDEVICE REQUIRED) #add here the list of ffmpeg components required

if(FFMPEG_FOUND)
#  FFMPEG_INCLUDE_DIRS  - Include directory necessary for using the required components headers.
#  FFMPEG_LIBRARIES     - Link these to use the required ffmpeg components.
#  FFMPEG_DEFINITIONS   - Compiler switches required for using the required ffmpeg components.
    message("FFMPEG_INCLUDE_DIRS = ${FFMPEG_INCLUDE_DIRS} ")
    message("FFMPEG_LIBRARIES = ${FFMPEG_LIBRARIES} ")
    message("FFMPEG_DEFINITIONS = ${FFMPEG_DEFINITIONS} ")

    include_directories(${FFMPEG_INCLUDE_DIRS})

endif()


add_executable(decode_encode main.cpp)
target_link_libraries(decode_encode ${FFMPEG_LIBRARIES})

NOTE I have not tried this, so you might need to tweak it.

like image 2
Davide Spataro Avatar answered Nov 09 '22 16:11

Davide Spataro