I have following code:
#include <iostream>
using namespace std;
class Base
{
private:
int i;
char ch;
public:
void showdata()
{
cout<<"Int:"<<i<<endl;
cout<<"Char:"<<ch<<endl;
}
//int pub_data ;
} ;
int main()
{
Base ob;
ob.showdata() ;
//cout<<"Public Data:"<<ob.pub_data<<endl;
return 0;
}
This program compiles and runs fine. The output shows that i is initialized with 0 and ch is initialized with '\0'.
If you notice i have commented out 2 statements in this program. First the declaration of public data pub_data and second the line inside main printing this public data.
Now here the problem is, if i uncomment these two lines, the data members of class i.e. i, ch, pub_data do not seem to be initialized and when printed, they display junk values.
So my question is what difference public data makes here?
I'm using g++ 3.4.6
C++ initializes class members in the order they are declared, not the order they appear in the initializer list.
For type int, the default value is zero, that is, 0. For type long, the default value is zero, that is, 0L. For type float, the default value is positive zero, that is, 0.0f. For type double, the default value is positive zero, that is, 0.0d. For type char, the default value is the null character, that is, '\u0000'.
A class initialization block is a block of statements preceded by the static keyword that's introduced into the class's body. When the class loads, these statements are executed.
Default member initializer (C++11) [edit] This is the initialization performed when an object is constructed with no initializer.
Neither int's nor char's are automatically initialized to 0. The fact that it happened is just luck.
You need to add a constructor that does the initialization:
Base() : i(0), ch(0) {}
None. You're just getting "lucky". Fundamental types remain uninitialized, so your i
and ch
, as the program stands, could very well not always be 0.
It just so happens adding that public member "messes it up". To correct your class, initialize the members in the initialization list of the constructor:
class Base
{
private:
int i;
char ch;
public:
Base(void) :
i(0), ch(0) //, pub_data(0)
{}
void showdata()
{
cout<<"Int:"<<i<<endl;
cout<<"Char:"<<ch<<endl;
}
//int pub_data ;
} ;
Now when a Base
gets constructed i
, ch
, and (when uncommented) pub_data
will be properly initialized to meaningful values.
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