Say I have the following trivial C header file:
// foo1.h typedef int foo; typedef struct { foo a; char const* b; } bar; bar baz(foo*, bar*, ...);
My goal is to take this file, and produce an LLVM module that looks something like this:
%struct.bar = type { i32, i8* } declare { i32, i8* } @baz(i32*, %struct.bar*, ...)
In other words, convert a C .h
file with declarations into the equivalent LLVM IR, including type resolution, macro expansion, and so on.
Passing this through Clang to generate LLVM IR produces an empty module (as none of the definitions are actually used):
$ clang -cc1 -S -emit-llvm foo1.h -o - ; ModuleID = 'foo1.h' target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-darwin13.3.0" !llvm.ident = !{!0} !0 = metadata !{metadata !"clang version 3.5 (trunk 200156) (llvm/trunk 200155)"}
My first instinct was to turn to Google, and I came across two related questions: one from a mailing list, and one from StackOverflow. Both suggested using the -femit-all-decls
flag, so I tried that:
$ clang -cc1 -femit-all-decls -S -emit-llvm foo1.h -o - ; ModuleID = 'foo1.h' target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-darwin13.3.0" !llvm.ident = !{!0} !0 = metadata !{metadata !"clang version 3.5 (trunk 200156) (llvm/trunk 200155)"}
Same result.
I've also tried disabling optimizations (both with -O0
and -disable-llvm-optzns
), but that made no difference for the output. Using the following variation did produce the desired IR:
// foo2.h typedef int foo; typedef struct { foo a; char const* b; } bar; bar baz(foo*, bar*, ...); void doThings() { foo a = 0; bar myBar; baz(&a, &myBar); }
Then running:
$ clang -cc1 -S -emit-llvm foo2.h -o - ; ModuleID = 'foo2.h' target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-darwin13.3.0" %struct.bar = type { i32, i8* } ; Function Attrs: nounwind define void @doThings() #0 { entry: %a = alloca i32, align 4 %myBar = alloca %struct.bar, align 8 %coerce = alloca %struct.bar, align 8 store i32 0, i32* %a, align 4 %call = call { i32, i8* } (i32*, %struct.bar*, ...)* @baz(i32* %a, %struct.bar* %myBar) %0 = bitcast %struct.bar* %coerce to { i32, i8* }* %1 = getelementptr { i32, i8* }* %0, i32 0, i32 0 %2 = extractvalue { i32, i8* } %call, 0 store i32 %2, i32* %1, align 1 %3 = getelementptr { i32, i8* }* %0, i32 0, i32 1 %4 = extractvalue { i32, i8* } %call, 1 store i8* %4, i8** %3, align 1 ret void } declare { i32, i8* } @baz(i32*, %struct.bar*, ...) #1 attributes #0 = { nounwind "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "no-realign-stack" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } attributes #1 = { "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "no-realign-stack" "stack-protector-buffer-size"="8" "unsafe-fp-math"="false" "use-soft-float"="false" } !llvm.ident = !{!0} !0 = metadata !{metadata !"clang version 3.5 (trunk 200156) (llvm/trunk 200155)"}
Besides the placeholder doThings
, this is exactly what I want the output to look like! The problem is that this requires 1.) using a modified version of the header, and 2.) knowing the types of things in advance. Which leads me to...
Basically, I'm building an implementation for a language using LLVM to generate code. The implementation should support C interop by specifying C header files and associated libs only (no manual declarations), which will then be used by the compiler before link-time to ensure that function invocations match their signatures. Hence, I've narrowed the problem down to 2 possible solutions:
libclang
to parse the headers, then query the types from the resulting AST (my 'last resort' in case there is no sufficient answer for this question)I need to take a C header file (such as the above foo1.h
) and, without changing it, generate the aforementioned expected LLVM IR using Clang, OR, find another way to get function signatures from C header files (preferrably using libclang
or building a C parser)
Clang compiles only C-like languages, such as C, C++, Objective-C, and Objective-C++.
What is commonly known as the LLVM bitcode file format (also, sometimes anachronistically known as bytecode) is actually two things: a bitstream container format and an encoding of LLVM IR into the container format. The bitstream format is an abstract encoding of structured data, very similar to XML in some ways.
While LLVM and GCC both support a wide variety languages and libraries, they are licensed and developed differently. LLVM libraries are licensed more liberally and GCC has more restrictions for its reuse. When it comes to performance differences, GCC has been considered superior in the past.
Perhaps the less elegant solution, but staying with the idea of a doThings
function that forces the compiler to emit IR because the definitions are used:
The two problems you identify with this approach are that it requires modifying the header, and that it requires a deeper understanding of the types involved in order to generate "uses" to put in the function. Both of these can be overcome relatively simply:
Instead of compiling the header directly, #include
it (or more likely, a preprocessed version of it, or multiple headers) from a .c file that contains all the "uses" code. Straightforward enough:
// foo.c #include "foo.h" void doThings(void) { ... }
You don't need detailed type information to generate specific usages of the names, matching up struct instantiations to parameters and all that complexity as you have in the "uses" code above. You don't actually need to gather the function signatures yourself.
All you need is the list of the names themselves and to keep track of whether they're for a function or for an object type. You can then redefine your "uses" function to look like this:
void * doThings(void) { typedef void * (*vfun)(void); typedef union v { void * o; vfun f; } v; return (v[]) { (v){ .o = &(bar){0} }, (v){ .f = (vfun)baz }, }; }
This greatly simplifies the necessary "uses" of a name to either casting it to a uniform function type (and taking its pointer rather than calling it), or wrapping it in &(
and ){0}
(instantiating it regardless of what it is). This means you don't need to store actual type information at all, only the kind of context from which you extracted the name in the header.
(obviously give the dummy function and the placeholder types extended unique names so they don't clash with the code you actually want to keep)
This simplifies the parsing step tremendously since you only have to recognise the context of a struct/union or function declaration, without actually needing to do very much with the surrounding information.
A simple but hackish starting point (which I would probably use because I have low standards :D ) might be:
#include
directives that take an angle-bracketed argument (i.e. an installed header you don't want to also generate declarations for).clang -E -I local-dummy-includes/ -D"__attribute__(...)=" foo.h > temp/foo_pp.h
or something similar)struct
or union
followed by a name, }
followed by a name, or name (
, and use this ridiculously simplified non-parse to build the list of uses in the dummy function, and emit the code for the .c file.It won't catch every possibility; but with a bit of tweaking and extension, it probably will actually deal with a large subset of realistic header code. You could replace this with a dedicated simplified parser (one built to only look at the patterns of the contexts you need) at a later stage.
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