I have a circular dependency between two functions. I would like each of these functions to reside in its own dll. Is it possible to build this with visual studio?
foo(int i)
{
if (i > 0)
bar(i -i);
}
-> should compile into foo.dll
bar(int i)
{
if (i > 0)
foo(i - i);
}
-> should compile into bar.dll
I have created two projects in visual studio, one for foo and one for bar. By playing with the 'References' and compiling a few times, I managed to get the dll's that I want. I would like to know however whether visual studio offers a way to do this in a clean way.
If foo changes, bar does not need to be recompiled, because I only depend on the signature of bar, not on the implementation of bar. If both dll's have the lib present, I can recompile new functionality into either of the two and the whole system still works.
The reason I am trying this is that I have a legacy system with circular dependencies, which is currently statically linked. We want to move towards dll's for various reasons. We don't want to wait until we clean up all the circular dependencies. I was thinking about solutions and tried out some things with gcc on linux and there it is possible to do what I suggest. So you can have two shared libraries that depend on each other and can be built independent of each other.
I know that circular dependencies are not a good thing to have, but that is not the discussion I want to have.
To resolve circular dependencies: Then there are three strategies you can use: Look for small pieces of code that can be moved from one project to the other. Look for code that both libraries depend on and move that code into a new shared library. Combine projectA and projectB into one library.
When you use depends.exe, be aware that a DLL might have a dependency on another DLL or on a specific version of a DLL. You can use depends.exe on either the development computer or on a target computer. On the development computer, depends.exe reports the DLLs that are required to support an application.
The NestJS documentation advises that circular dependencies be avoided where possible. Circular dependencies create tight couplings between the classes or modules involved, which means both classes or modules have to be recompiled every time either of them is changed.
In software engineering, a circular dependency is a relation between two or more modules which either directly or indirectly depend on each other to function properly. Such modules are also known as mutually recursive.
The reason it works on Unix-like systems is because they perform actual linking resolution at load time. A shared library does not know where its function definition will come from until it's loaded into a process. The downside of this is that you don't know either. A library can find and call functions in any other library (or even the main binary that launched the process in the first place). Also by default everything in a shared library is exported.
Windows doesn't work like that at all. Only explicitly exported things are exported, and all imports must be resolved at library link-time, by which point the identity of the DLL that will supply each imported function has been determined. This requires an import library to link against.
However, you can (with some extra work) get around this. Use LoadLibrary
to open any DLL you like, and then use GetProcAddress
to locate the functions you want to call. This way, there are no restrictions. But the restrictions in the normal method are there for a reason.
As you want to transition from static libraries to DLLs, it sounds like you're assuming that you should make each static library into a DLL. That's not your only option. Why not start moving code into DLLs only when you identify it as a self-contained module that fits into a layered design with no circularity? That way you can begin the process now but still attack it a piece at a time.
I deeply sympathise with your situation (as clarified by your edit), but as a firm believer in doing the correct thing, not the thing which works for now, if there's any possibility at all I think you need to refactor these projects.
Fix the problem not the symptom.
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