My goal is to pick out a random item from a table in Lua.
This is what I've got so far, but it currently does not work:
local myTable = { 'a', 'b', 'c', 'd' } print( myTable[ math.random( 0, #myTable - 1 ) ] )
How can I fix the above code so that it works as intended? (Or which other method could I use?)
Lua indexes tables from 1, unlike C, Java etc. which indexes arrays from 0. That means, that in your table, the valid indexes are: 1, 2, 3, 4. What you are looking for is the following:
print( myTable[ math.random( #myTable ) ] )
When called with one argument, math.random(n)
returns a random integer from 1 to n
including.
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