I know how to check if a point is on a 2d line or not, but I'd like to do this in 3D. Any ideas?
// slope from point 1 to point 3
var p13:Number = (Math.atan2 (end.x - start.x, end.y - start.y)) * toDegrees;
// slope from point 1 to point 2 -- matches?
var p12:Number = (Math.atan2 (point.x - start.x, point.y - start.y)) * toDegrees;
return Math.round(p12) == Math.round(p13);
Normalize the vectors. Check if the normals match.
Find the greatest value, divide all of the other values by that value so you get a vector normal.
Any point on a line should have the same vector normal.
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