This is how I add my player's texture/image:
Player = SKSpriteNode(imageNamed:"player8")
How do I change the players texture/image without adding or deleting spritenodes?
You assign a different texture:
player = SKSpriteNode(imageNamed:"player8")
Sometime later:
player.texture = SKTexture(imageNamed:"player123")
Hint: it is bad style to begin variable, property and method names with an uppercase character as it makes them appear to be classes.
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