I understand that the title is a bit confusing so I'll try my best to explain it well. I have a UIView that has a fixed width of 100, and a variable height that starts at 0. What I want to be able to do is drag my finger from the base of the UIView, towards the top of the screen, and the UIView changes its height/extends to the position of my finger. If that's still to complicated just imagine it as a strip of paper being pulled out from under something.
If you can help, that would be really great. I don't think it should be too hard, but I'm only a beginner and I can understand if I haven't explained it well!
This is my swift solution in doing it using autolayout and a height constraint on the view you want to resize, while setting a top and bottom limit based on the safe areas
private var startPosition: CGPoint!
private var originalHeight: CGFloat = 0
override func viewDidLoad() {
super.viewDidLoad()
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(viewDidDrag(_:)))
resizableView.addGestureRecognizer(panGesture)
}
@objc private func viewDidDrag(_ sender: UIPanGestureRecognizer) {
if sender.state == .began {
startPosition = sender.location(in: self.view)
originalHeight = detailsContainerViewHeight.constant
}
if sender.state == .changed {
let endPosition = sender.location(in: self.view)
let difference = endPosition.y - startPosition.y
var newHeight = originalHeight - difference
if view.bounds.height - newHeight < topSafeArea + backButtonSafeArea {
newHeight = view.bounds.height - topSafeArea - backButtonSafeArea
} else if newHeight < routeDetailsHeaderView.bounds.height + bottomSafeArea {
newHeight = routeDetailsHeaderView.bounds.height
}
resizableView.constant = newHeight
}
if sender.state == .ended || sender.state == .cancelled {
//Do Something if interested when dragging ended.
}
}
This should be straight-forward with a UIPanGestureRecognizer
and a little math. To change the view to the correct frame (I'm using the name _viewToChange
, so replace that with your view later), simply add:
UIPanGestureRecognizer * pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
pan.maximumNumberOfTouches = pan.minimumNumberOfTouches = 1;
[self addGestureRecognizer:pan];
to your init
method for the super view, and define the method:
- (void)pan:(UIPanGestureRecognizer *)aPan; {
CGPoint currentPoint = [aPan locationInView:self];
[UIView animateWithDuration:0.01f
animations:^{
CGRect oldFrame = _viewToChange.frame;
_viewToChange.frame = CGRectMake(oldFrame.origin.x, currentPoint.y, oldFrame.size.width, ([UIScreen mainScreen].bounds.size.height - currentPoint.y));
}];
}
This should animate the view up as the users finger moves. Hope that Helps!
Using PanGesture added to UIView from Storyboard and delegate set to self. UIView is attached to bottom of the screen.
class ViewController: UIViewController {
var translation: CGPoint!
var startPosition: CGPoint! //Start position for the gesture transition
var originalHeight: CGFloat = 0 // Initial Height for the UIView
var difference: CGFloat!
override func viewDidLoad() {
super.viewDidLoad()
originalHeight = dragView.frame.height
}
@IBOutlet weak var dragView: UIView! // UIView with UIPanGestureRecognizer
@IBOutlet var gestureRecognizer: UIPanGestureRecognizer!
@IBAction func viewDidDragged(_ sender: UIPanGestureRecognizer) {
if sender.state == .began {
startPosition = gestureRecognizer.location(in: dragView) // the postion at which PanGestue Started
}
if sender.state == .began || sender.state == .changed {
translation = sender.translation(in: self.view)
sender.setTranslation(CGPoint(x: 0.0, y: 0.0), in: self.view)
let endPosition = sender.location(in: dragView) // the posiion at which PanGesture Ended
difference = endPosition.y - startPosition.y
var newFrame = dragView.frame
newFrame.origin.x = dragView.frame.origin.x
newFrame.origin.y = dragView.frame.origin.y + difference //Gesture Moving Upward will produce a negative value for difference
newFrame.size.width = dragView.frame.size.width
newFrame.size.height = dragView.frame.size.height - difference //Gesture Moving Upward will produce a negative value for difference
dragView.frame = newFrame
}
if sender.state == .ended || sender.state == .cancelled {
//Do Something
}
}
}
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