I am making use of Font Awesome's icons to render basic font images within my C# WPF application. During run-time when I attempt to alter the TextBlock to display a different font icon but the unicode representation is displayed instead of the font icon.
I have created a sample application to display this. When either of the buttons are clicked, it replaces the TextBlock's Text property with the unicode for the respective icon. There is a Resources folder in the project which has the FontAwesome.ttf font file as a Build Resource which the The TextBlock's FontFamily property references.
Here's my sample application's source code:
Code-Behind:
namespace FontAwesomeTest
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void btnGlass_Click(object sender, RoutedEventArgs e)
{
tblkFontIcon.Text = "";
}
private void btnMusic_Click(object sender, RoutedEventArgs e)
{
tblkFontIcon.Text = "";
}
private void btnSearch_Click(object sender, RoutedEventArgs e)
{
tblkFontIcon.Text = "";
}
}
}
XAML:
<Window x:Class="FontAwesomeTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Font Awesome Test Window" Height="300" Width="330" Name="FontAwesomeTestWindow">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="50"/>
<RowDefinition Height="25"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Button Name="btnGlass" Height="35" Width="85" Click="btnGlass_Click" >Glass</Button>
<Button Name="btnMusic" Grid.Column="1" Height="35" Width="85" Click="btnMusic_Click">Music</Button>
<Button Name="btnSearch" Grid.Column="2" Width="85" Height="35" Click="btnSearch_Click">Search</Button>
<TextBlock Grid.Row="1" Grid.Column="0" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="18" FontFamily="../Resources/#FontAwesome"></TextBlock>
<TextBlock Grid.Row="1" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="18" FontFamily="../Resources/#FontAwesome"></TextBlock>
<TextBlock Grid.Row="1" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="18" FontFamily="../Resources/#FontAwesome"></TextBlock>
<TextBlock Name="tblkFontIcon" Grid.Row="2" Grid.ColumnSpan="3" FontSize="64" FontFamily="../Resources/#FontAwesome" HorizontalAlignment="Center" VerticalAlignment="Center"></TextBlock>
</Grid>
I used the following tutorial to incorporate Font Awesome into my application http://www.codeproject.com/Tips/634540/Using-Font-Icons
So in essence, how can I change the Icon but have an Icon display - not Unicode?
Thanks in advance.
Font Awesome has NuGet packages named FontAwesome.UWP and FontAwesome.WPF. Just download one of this.
If you will use a icon import follow namespace into your XAML code:
xmlns:fa="http://schemas.fontawesome.io/icons/"
Use it into your button like this:
<Button x:Name="btnButton">
<Button.Content>
<fa:ImageAwesome Icon="LongArrowLeft"/>
</Button.Content>
</Button>
And finally in your C# code behind:
using FontAwesome.WPF; // on the top of the code
btnButton.Content = FontAwesomeIcon.LongArrowRight;
I found a different post for this topic -- Add Icon font in wpf I think this should be more likely to what you want.
Make sure your font is added as a resource. Then, use the following string:
<Setter Property="TextElement.FontFamily" Value="pack://application:,,,/fonts/#FontAwesome" />
In the string above, I'm assuming that the font's name (not the font's filename) is FontAwesome.
You just need to:
TextBlock.Text
to the icon you like and apply the style to the TextBlock.If you want change the icon by updating the TextBlock.Text
property, you should set the Text
property with the supported unicode string.
Try something like
tblkFontIcon.Text = "\uf000";
rather than
tblkFontIcon.Text = "";
then you probably missed the "How It Works" section in that post. You should use that markup extension, rather than using the TextBlock.Text property.
In his sample code:
<RibbonButton Label="Import data"
LargeImageSource="{WpfTools:ImageFromFont Text=,
FontFamily=/RibbonFontIconSample;component/Resources/#FontAwesome, Brush=Brown}" />
pay attention to the WpfTools:ImageFromFont
, it is the Markup Extention, it allows xaml parser to convert the
{WpfTools:ImageFromFont Text=,
FontFamily=/RibbonFontIconSample;component/Resources/#FontAwesome, Brush=Brown}
to an ImageSource
and assigned to the LargeImageSource
property.
So in your xaml, you could replace the TextBlock
with an Image
, then it should be something like:
<Image Source="{WpfTools:ImageFromFont Text=,
FontFamily=/RibbonFontIconSample;component/Resources/#FontAwesome, Brush=Brown}" />
If you want to change the Icon, you will have to change the ImageSource
yourself, just follow the Using Font Icons to create your own method, or simply copy the following code from that tutorial.
private static ImageSource CreateGlyph(string text,
FontFamily fontFamily, FontStyle fontStyle, FontWeight fontWeight,
FontStretch fontStretch, Brush foreBrush)
{
if (fontFamily != null && !String.IsNullOrEmpty(text))
{
Typeface typeface = new Typeface(fontFamily, fontStyle, fontWeight, fontStretch);
GlyphTypeface glyphTypeface;
if (!typeface.TryGetGlyphTypeface(out glyphTypeface))
throw new InvalidOperationException("No glyphtypeface found");
ushort[] glyphIndexes = new ushort[text.Length];
double[] advanceWidths = new double[text.Length];
for (int n = 0; n < text.Length; n++)
{
ushort glyphIndex = glyphTypeface.CharacterToGlyphMap[text[n]];
glyphIndexes[n] = glyphIndex;
double width = glyphTypeface.AdvanceWidths[glyphIndex] * 1.0;
advanceWidths[n] = width;
}
GlyphRun gr = new GlyphRun(glyphTypeface, 0, false, 1.0, glyphIndexes,
new Point(0, 0), advanceWidths,
null, null, null, null, null, null);
GlyphRunDrawing glyphRunDrawing = new GlyphRunDrawing(foreBrush, gr);
return new DrawingImage(glyphRunDrawing);
}
return null;
}
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