I've been following the Libgdx tutorial here and I'm running into a strange problem. Due to the constraints of my work environment, I can't download OpenGL drivers on my desktop, so I can't test my application on the desktop. I have to test it on my Android device. It's running some variation of an Android 2.3.4 build, which is API level 10.
The problem is, whenever I make changes to my code and run the Android application, the changes aren't reflected. It just starts the build it installed the first time I ran my code. I uninstalled the app on my Android and re-ran it, running into the same problem. I made an entirely fresh Libgdx project and copied my new code over to it, and it worked fine, until I made more changes to the new version, then I ran into the same problem. So I know for a fact that the code I'm changing is making a difference in how it should look, it just isn't being reflected. Is there something I'm missing?
My steps, to clarify:
ShapeRenderer
, and test to make sure my app looks right)This is a bug in the newer versions of ADT. Please star the bug report to make Google aware of the troubles this gives.
Easiest way is to clean project
in Eclipse (or whatever IDE you are using) or to add a space/newline in your Android project and save.
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