I actually found this question, but it says material.color
doesn't exist. I need to know how to change the colors of the various faces of a cube I'm drawing:
var newCube = new THREE.Mesh(new three.CubeGeometry(size, size, size), new three.MeshNormalMaterial({ vertexColors: three.FaceColors }));
This answer only applies to versions of three.js prior to r.125.
Here is how you set and change the colors of a cube's faces:
var geometry = new THREE.BoxGeometry( size, size, size );
for ( var i = 0; i < geometry.faces.length; i ++ ) {
geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
}
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: true } );
If geometry.faces[i].color
is changed after the geometry has been rendered, you must set geometry.colorsNeedUpdate = true
.
three.js r.124
Here is a fiddle for people who end up here and want to see this code working.
I made a box and tied 3 colors to the faces:
// colors
red = new THREE.Color(1, 0, 0);
green = new THREE.Color(0, 1, 0);
blue = new THREE.Color(0, 0, 1);
var colors = [red, green, blue];
for (var i = 0; i < 3; i++) {
geometry.faces[4 * i].color = colors[i];
geometry.faces[4 * i + 1].color = colors[i];
geometry.faces[4 * i + 2].color = colors[i];
geometry.faces[4 * i + 3].color = colors[i];
}
The face colors are changed in the animate
loop.
Also check a related question here with a great answer demonstrating the use of material indices and groups on THREE.BufferGeometry
instances.
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