I need to change a call to a function inside another function during run-time.
Consider the following code:
def now():
print "Hello World!"
class Sim:
def __init__(self, arg, msg):
self.msg = msg
self.func = arg
self.patch(self.func)
def now(self):
print self.msg
def run(self):
self.func()
def patch(self, func):
# Any references to the global now() in func
# are replaced with the self.now() method.
def myfunc():
now()
Then ...
>>> a = Sim(myfunc, "Hello Locals #1")
>>> b = Sim(myfunc, "Hello Locals #2")
>>> b.run()
Hello Locals #2
>>> a.run()
Hello Locals #1
One user has written code, myfunc()
, that makes a call to a globally defined function now()
and I cannot edit it. But I want it to call the method of the Sim
instance instead. So I would need to "patch" the myfunc()
function in run-time.
How could I go about this?
One possible solution is to edit the bytecode as done here: http://web.archive.org/web/20140306210310/http://www.jonathon-vogel.com/posts/patching_function_bytecode_with_python but I'm wondering if there is an easier way.
This is trickier than it might seem. To do it you need to:
Create a dict
subclass with a __missing__
method to hold your new value of now
. The __missing__
method then grabs any items not in the dictionary from the usual globals()
dict.
Create a new function object from the existing myfunc()
function, keeping its code object but using the new dictionary you created for globals.
Assign the new function back into globals using its function name.
Here's how:
def now():
print "Hello World!"
class NowGlobals(dict):
def __init__(self, now, globals):
self["now"] = now
self.globals = globals
def __missing__(self, key):
return self.globals[key]
class Sim(object):
def __init__(self, func):
func = self.patch(func)
self.func = func
def now(self):
print "Hello locals!"
def patch(self, func):
funcname = func.__name__
nowglobals = NowGlobals(self.now, func.func_globals)
func = type(func)(func.func_code, nowglobals)
globals()[funcname] = func
return func
def myfunc():
now()
sim = Sim(myfunc)
myfunc()
There is really no need to have it in a class, but I've kept it that way since that's the way you wrote it originally.
If myfunc
is in another module, you'll need to rewrite Sim.patch()
to patch back into that namespace, e.g. module.myfunc = sim.patch(module.myfunc)
This answer is intended for amusement only. Please don't ever do this.
It can be done by replacing myfunc
with a wrapper function which makes a copy of the global variable dictionary, replaces the offending 'now'
value, makes a new function with the code object of the original myfunc
and the new global dictionary, and then calls that new function instead of the original myfunc
. Like this:
import types
def now():
print("Hello World!")
class Sim:
def __init__(self, arg):
self.func = arg
self.patch(self.func)
self.func()
def now(self):
print("Hello Locals!")
def patch(self, func):
def wrapper(*args, **kw):
globalcopy = globals().copy()
globalcopy['now'] = self.now
newfunc = types.FunctionType(func.__code__, globalcopy, func.__name__)
return newfunc(*args, **kw)
globals()[func.__name__] = wrapper
def myfunc():
now()
def otherfunc():
now()
Then:
>>> myfunc()
Hello World!
>>> otherfunc()
Hello World!
>>> Sim(myfunc)
Hello World!
<__main__.Sim instance at 0x0000000002AD96C8>
>>> myfunc()
Hello Locals!
>>> otherfunc()
Hello World!
There are lots of reasons not to do this. It won't work if the now
function that myfunc
accesses is not in the same module as Sim
. It might break other things. Also, having a plain class instantiation like Sim(myfunc)
change global state in this way is really evil.
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