I am trying to change a bit-map's pixel color if it's white. I wrote following code. But it's awfully slow!. i want to check if a pixel's color is white or not, and if it is white, change the color to black.
Can anybody suggest a better approach?
procedure TForm1.Button1Click(Sender: TObject);
var
BitMap1 : TBitmap;
X, Y, Size : Integer;
P: Cardinal;
begin
BitMap1 := TBitmap.Create;
bitMap1.LoadFromFile('image1.bmp');
for Y := 0 to Bitmap1.Height - 1 do
begin
for X := 0 to Bitmap1.width * size - 1 do
begin
p := BitMap1.Canvas.Pixels[X,Y];
if p = 255 then
BitMap1.Canvas.Pixels[X,Y] := 0;
end;
end;
Image1.Picture.Assign(BitMap1);
end;
To set the colors of the pixels in your pixels array, get values from the static methods of Android's Color class and assign them into your array. When you're done, use setPixels to copy the pixels back to the bitmap.
Create a Color object bypassing the new RGB values as parameters. Get the pixel value from the color object using the getRGB() method of the Color class. Set the new pixel value to the image by passing the x and y positions along with the new pixel value to the setRGB() method.
1. A byte array representing the pixels in the bitmap. 2. An array of colour values used in the bitmap (this is where the palette thing comes in). So if you have a 10x10 pixel bitmap.
For sure use the ScanLine
property to access bitmap pixels since you're working with a large array of pixels where the Pixels
access is slow. For replacing colors of your choice with support for 24-bit and 32-bit bitmaps, I would use something like this:
procedure ReplaceColor(ABitmap: TBitmap; ASource, ATarget: TColor);
type
TRGBBytes = array[0..2] of Byte;
var
I: Integer;
X: Integer;
Y: Integer;
Size: Integer;
Pixels: PByteArray;
SourceColor: TRGBBytes;
TargetColor: TRGBBytes;
const
TripleSize = SizeOf(TRGBBytes);
begin
case ABitmap.PixelFormat of
pf24bit: Size := TripleSize;
pf32bit: Size := SizeOf(TRGBQuad);
else
raise Exception.Create('Bitmap must be 24-bit or 32-bit format!');
end;
for I := 0 to TripleSize - 1 do
begin
// fill the array of bytes with color channel values in BGR order,
// the same would do for the SourceColor from ASource parameter:
// SourceColor[0] := GetBValue(ASource);
// SourceColor[1] := GetGValue(ASource);
// SourceColor[2] := GetRValue(ASource);
// but this is (just badly readable) one liner
SourceColor[I] := Byte(ASource shr (16 - (I * 8)));
// the same do for the TargetColor array from the ATarget parameter
TargetColor[I] := Byte(ATarget shr (16 - (I * 8)));
end;
for Y := 0 to ABitmap.Height - 1 do
begin
// get a pointer to the currently iterated row pixel byte array
Pixels := ABitmap.ScanLine[Y];
// iterate the row horizontally pixel by pixel
for X := 0 to ABitmap.Width - 1 do
begin
// now imagine, that you have an array of bytes in which the groups of
// bytes represent a single pixel - e.g. the used Pixels array for the
// first 2 pixels might look like this for 24-bit and 32-bit bitmaps:
// Pixels [0][1][2] [3][4][5]
// 24-bit B G R B G R
// Pixels [0][1][2][3] [4][5][6][7]
// 32-bit B G R A B G R A
// from the above you can see that you'll need to multiply the current
// pixel iterator by the count of color channels to point to the first
// (blue) color channel in that array; and that's what that (X * Size)
// is for here; X is a pixel iterator, Size is size of a single pixel:
// X * 3 (0 * 3) (1 * 3)
// ⇓ ⇓
// Pixels [0][1][2] [3][4][5]
// 24-bit B G R B G R
// X * 4 (0 * 4) (1 * 4)
// ⇓ ⇓
// Pixels [0][1][2][3] [4][5][6][7]
// 32-bit B G R A B G R A
// so let's compare a BGR value starting at the (X * Size) position of
// the Pixels array with the SourceColor array and if it matches we've
// found the same colored pixel, if so then...
if CompareMem(@Pixels[(X * Size)], @SourceColor, TripleSize) then
// copy the TargetColor color byte array values to that BGR position
// (in other words, replace the color channel bytes there)
Move(TargetColor, Pixels[(X * Size)], TripleSize);
end;
end;
end;
And the usage:
procedure TForm1.Button1Click(Sender: TObject);
var
Bitmap: TBitmap;
begin
Bitmap := TBitmap.Create;
try
Bitmap.LoadFromFile('d:\Image.bmp');
ReplaceColor(Bitmap, clWhite, clBlack);
Image1.Picture.Assign(Bitmap);
finally
Bitmap.Free;
end;
end;
For pure GDI and bitmaps having at most 256 colors you might use the CreateMappedBmp
function.
You should use scanlines for this. Example:
procedure ChangeWhiteToBlack(var Bitmap: TBitmap);
var
scanline: PRGBTriple;
y: Integer;
x: Integer;
begin
Assert(Bitmap.PixelFormat = pf24bit);
for y := 0 to Bitmap.Height - 1 do
begin
scanline := Bitmap.ScanLine[y];
for x := 0 to Bitmap.Width - 1 do
begin
with scanline^ do
begin
if (rgbtBlue = 255) and (rgbtGreen = 255) and (rgbtRed = 255) then
FillChar(scanline^, sizeof(TRGBTriple), 0);
end;
inc(scanline);
end;
end;
end;
To try this:
procedure TForm5.FormCreate(Sender: TObject);
var
bm: TBitmap;
begin
bm := TBitmap.Create;
try
bm.LoadFromFile('C:\Users\Andreas Rejbrand\Desktop\test.bmp');
ChangeWhiteToBlack(bm);
bm.SaveToFile('C:\Users\Andreas Rejbrand\Desktop\test2.bmp');
finally
bm.Free;
end;
end;
Update: You need only a very minor modification of the code to make it work on 32-bit bitmaps instead:
procedure ChangeWhiteToBlack32(var Bitmap: TBitmap);
var
scanline: PRGBQuad;
y: Integer;
x: Integer;
begin
Assert(Bitmap.PixelFormat = pf32bit);
for y := 0 to Bitmap.Height - 1 do
begin
scanline := Bitmap.ScanLine[y];
for x := 0 to Bitmap.Width - 1 do
begin
with scanline^ do
begin
if (rgbBlue = 255) and (rgbGreen = 255) and (rgbRed = 255) then
FillChar(scanline^, sizeof(TRGBQuad), 0);
end;
inc(scanline);
end;
end;
end;
In fact, you could do
procedure ChangeWhiteToBlack24(var Bitmap: TBitmap);
var
scanline: PRGBTriple;
y: Integer;
x: Integer;
begin
Assert(Bitmap.PixelFormat = pf24bit);
for y := 0 to Bitmap.Height - 1 do
begin
scanline := Bitmap.ScanLine[y];
for x := 0 to Bitmap.Width - 1 do
begin
with scanline^ do
begin
if (rgbtBlue = 255) and (rgbtGreen = 255) and (rgbtRed = 255) then
FillChar(scanline^, sizeof(TRGBTriple), 0);
end;
inc(scanline);
end;
end;
end;
procedure ChangeWhiteToBlack32(var Bitmap: TBitmap);
var
scanline: PRGBQuad;
y: Integer;
x: Integer;
begin
Assert(Bitmap.PixelFormat = pf32bit);
for y := 0 to Bitmap.Height - 1 do
begin
scanline := Bitmap.ScanLine[y];
for x := 0 to Bitmap.Width - 1 do
begin
with scanline^ do
begin
if (rgbBlue = 255) and (rgbGreen = 255) and (rgbRed = 255) then
FillChar(scanline^, sizeof(TRGBQuad), 0);
end;
inc(scanline);
end;
end;
end;
procedure ChangeWhiteToBlack(var Bitmap: TBitmap);
begin
case Bitmap.PixelFormat of
pf24bit: ChangeWhiteToBlack24(Bitmap);
pf32bit: ChangeWhiteToBlack32(Bitmap);
else
raise Exception.Create('Pixel format must be pf24bit or pf32bit.');
end;
end;
if you don't want to make a single procedure that works with both 24-bit and 32-bit bitmaps, as TLama
did. [One benefit of having two separate procedures is that these short procedures are easier to read (and maintain).]
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