After downloading 3D models from sketchfab.com and importing them into a Three.js scene, they are most of the times not centered and their size is very big.
Is there a way to automatically center and scale gltf models using a script or a software (working on Linux) or otherwise to do it on-the-fly in Three.js and having the camera to move around the object using OrbitControls.
Yep. This code takes a node and finds its size and centerpoint, then rescales it so the max extent is 1 and its centered at 0,0,0, and above the ground on the y axis.
var mroot = yourScene;
var bbox = new THREE.Box3().setFromObject(mroot);
var cent = bbox.getCenter(new THREE.Vector3());
var size = bbox.getSize(new THREE.Vector3());
//Rescale the object to normalized space
var maxAxis = Math.max(size.x, size.y, size.z);
mroot.scale.multiplyScalar(1.0 / maxAxis);
bbox.setFromObject(mroot);
bbox.getCenter(cent);
bbox.getSize(size);
//Reposition to 0,halfY,0
mroot.position.copy(cent).multiplyScalar(-1);
mroot.position.y-= (size.y * 0.5);
I resized in REACT like this!
import React, { useState, useRef, useEffect } from "react";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
const Earth = () => {
const [model, setModel] = useState();
useEffect(() => {
new GLTFLoader().load("scene.gltf", (model) => {
model.scene.scale.set(0.03, 0.03, 0.03);
setModel(model);
});
});
return model ? <primitive object={model.scene} /> : null;
};
Just call <Earth />
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