Is there a way to change the materialIndex on a face of an existing Mesh? This isn't discussed in the How to Update Things documentation, so I am not sure if it's possible. I'm using a WebGLRenderer context for this.
This is basically what I'm trying to do:
// Make a mesh with two materials
var texture = THREE.ImageUtils.loadTexture(IMAGE_URL);
var geometry = new THREE.Geometry();
geometry.materials.push(new THREE.MeshBasicMaterial({ wireframe: true, vertexColors: THREE.FaceColors}));
geometry.materials.push(new THREE.MeshBasicMaterial({ map: texture, overdraw: true}));
whatever.forEach(function(w, i) {
geometry.vertices.push(makeVerts(w));
var materialIndex = 0;
var color = new THREE.Color(i);
geometry.faces.push(new THREE.Face4(i*4+0, i*4+1, i*4+2, i*4+3,
null, color, materialIndex));
});
var mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial());
scene.add(mesh)
// Later on, change some faces to a different material
geometry.faces.filter(someFilter).forEach(function(face) {
face.color = someOtherColor;
face.materialIndex = 1;
}
geometry.colorsNeedUpdate = true; // This is how to update the color, and it works.
//geometry.materialsNeedUpdate = true; // This isn't a thing, is it?
This answer only applies to versions of three.js prior to r.125.
This behavior has changed.
If you are using THREE.Geometry
, you can use the following pattern to change a face material index:
mesh.geometry.faces[ 0 ].materialIndex = 1;
If the geometry has been previously-rendered, you must also set
mesh.geometry.groupsNeedUpdate = true;
three.js r.124
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