I have following code in my Application.
I am new to game development in iPhone using COCOS.
Sprite *bg=[Sprite spriteWithFile:@"menu.png"];
[bg setPosition:ccp(240,160)];
[self addChild:bg z:0];
[self addChild:[GameLayer node] z:1];
}
return self;
}
@end
@implementation GameLayer
-(id)init{
if(self=[super init]){
Label *test=[Label labelWithString:@"Hello World" fontName:@"Helvetica" fontSize:24];
test.position=cpv(160, 240);
test.visible=YES;
[self addChild:test];
}
return self;
}
What is the function of ccp & cpv? ( I think it is for setting the layer's position, But I am not sure. So I am Asking)
Sagar
ccp is a simple macro defined by COCOS to easily create a CGPoint. So it's nothing more than just a point (x,y coordinate) It is defined as:
#define ccp(__X__,__Y__) CGPointMake(__X__,__Y__)
position is a property of the Label object, which probably sets the position on the screen to the point created by ccp()
. I don't know which corner is being used as a reference point (center/top-left/bottom-left?) as I've never used COCOS so please try that yourself.
Good luck
From the source code:
From CGPointExtension.h
#define ccp(__X__,__Y__) CGPointMake(__X__,__Y__)
From cpVect.h
#define cpVect CGPoint
static inline cpVect cpv(const cpFloat x, const cpFloat y)
{
cpVect v = {x, y};
return v;
}
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